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Schreier: "PlayStation’s Astro Bot Is a Model for the Video-Game Industry"


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“I’m not saying it’s the ultimate democratic team, but I think there’s quite a bit of that. And that contributes to keeping motivation up,” Doucet said. “Ideas come from everywhere on the team. It’s not like game designers have a monopoly of good ideas. It could be audio, visual, technical people. You want to mix it up.”

Combined with collegial chemistry — Doucet told me that a large chunk of his team has been together for a decade — it all adds up to a breakout hit. Astro Bot may not drive billions of dollars in revenue, but because it was only developed by 60 people, its threshold for profitability is relatively low.

In other words, it’s not just a brilliant game. It’s a model for a more sustainable industry, one in which publishers are content with smaller, more cheaply developed games over live-service behemoths that nobody wants to play."
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10 hours ago, Playstation Tablet said:

It was developed by 60 people in 3 years with a small budget. 

Wild if true. I am tempted to download it however I installed black myth and cyber punk and have barely put 3 hours into each.

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