Playstation Tablet 1,852 Posted September 7 Share Posted September 7 “I’m not saying it’s the ultimate democratic team, but I think there’s quite a bit of that. And that contributes to keeping motivation up,” Doucet said. “Ideas come from everywhere on the team. It’s not like game designers have a monopoly of good ideas. It could be audio, visual, technical people. You want to mix it up.” Combined with collegial chemistry — Doucet told me that a large chunk of his team has been together for a decade — it all adds up to a breakout hit. Astro Bot may not drive billions of dollars in revenue, but because it was only developed by 60 people, its threshold for profitability is relatively low. In other words, it’s not just a brilliant game. It’s a model for a more sustainable industry, one in which publishers are content with smaller, more cheaply developed games over live-service behemoths that nobody wants to play." Link to post Share on other sites
Playstation Tablet 1,852 Posted September 7 Author Share Posted September 7 It was developed by 60 people in 3 years with a small budget. Link to post Share on other sites
FIREPOWER 926 Posted September 7 Share Posted September 7 AstroBot leading the way and saving Sony and the videogame industry from flops and mediocre GAAS trash. Link to post Share on other sites
Remij 5,026 Posted September 7 Share Posted September 7 Pretty sure that's the Nintendo model. Link to post Share on other sites
poopy_butt 29 Posted September 7 Share Posted September 7 10 hours ago, Playstation Tablet said: It was developed by 60 people in 3 years with a small budget. Wild if true. I am tempted to download it however I installed black myth and cyber punk and have barely put 3 hours into each. Link to post Share on other sites
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now