MNDWSH 2 Posted January 17, 2012 Share Posted January 17, 2012 Master Quest isn't that much more of a challenge, it's just a matter of adjusting to the new Dungeons. It has more enemies IIRC. Still by far the best Zelda. The storyline is probably the most engaging, but it's still not far and away the best 3D zelda (shouldn't be compared to 2D IMO). MM has more things to do, sidequests, character interaction etc. Plus the dungeons are tougher, longer. WW has a much bigger world with more things to find. TP has better dungeons, straight up. SS has more interesting dungeon mechanics, mainly due to the timeshift stones. Plus the combat is deeper. OoT does almost everything right but the sequels do at least one thing better. That being said OoT is still amazing but it's not way ahead of the others anymore. Link to post Share on other sites
Guest C.M. Posted January 17, 2012 Share Posted January 17, 2012 (edited) I've fallen in love with Rayman Origins. At first it wasn't clicking but it's because I was playing it wrong. I was trying to blow through it in the same way I play more narrative driven games. I'm playing it like a platformer now: replaying, grabbing all of the collectibles, going for high scores and doing the time trials. just taking my time and playing chunks of the game every night instead of doing long 2-3 hour sessions. Edited January 17, 2012 by -CM- Link to post Share on other sites
MNDWSH 2 Posted January 17, 2012 Share Posted January 17, 2012 I do the same thing CM, the pace of the game really allows you to pick up and play. I love the way the worlds (and alternative versions) look and feel. Link to post Share on other sites
Guest C.M. Posted January 17, 2012 Share Posted January 17, 2012 I do the same thing CM, the pace of the game really allows you to pick up and play. I love the way the worlds (and alternative versions) look and feel. some of the atmosphere in the games is fucking amazing ( and kinda unexpected) Link to post Share on other sites
Guest Posted January 17, 2012 Share Posted January 17, 2012 i do it too. i play little by little. i havent lately tho cause of personal stuff and castlevania Link to post Share on other sites
User Name 21 Posted January 17, 2012 Share Posted January 17, 2012 Anyone have any tips for Xenoblade Chronicles? I tend to get my ass kicked (or just barely win) fights with lvl.10 monsters when my party is all lvl.9. Also, what exactly is safe to sell? where can I get better weapons/equipment? or use the gem furnace? Just gain a level. The per-level increase in power your characters get in Xenoblade is insane. The difference between winning in a walk and getting your ass kicked is often two or three levels if I remember right. One of the major issues I have with Xenoblade is that because of the per-level increase in your characters power being so high, your level matters a lot more than your skill at playing the game. And some bosses have their difficulty set at a level that assumes you've either been doing a fair amount of the sidequests or killing almost everything in your path, and if you haven't, you're forced to grind. Link to post Share on other sites
MNDWSH 2 Posted January 17, 2012 Share Posted January 17, 2012 I figured it had to be grindy as I'm pulling out all the stops during combat. There's no dodge or anything I'm missing is there? I have the PAL version d/l'ed. Link to post Share on other sites
Twinblade★ 4,213 Posted January 17, 2012 Share Posted January 17, 2012 (edited) the grinding is what got me to quit. the game just tries to pad itself with as much filler as possible. Edited January 17, 2012 by Twinblade Link to post Share on other sites
User Name 21 Posted January 17, 2012 Share Posted January 17, 2012 I figured it had to be grindy as I'm pulling out all the stops during combat. There's no dodge or anything I'm missing is there? I have the PAL version d/l'ed. I don't remember there being a dodge, and I couldn't figure out any way to avoid grinding with some of the bosses and I tried cuz I hate grinding. I finally quit close to the 40 hour mark (it's also a very long game). But others obviously love the game. Link to post Share on other sites
-SK4- 5 Posted January 17, 2012 Share Posted January 17, 2012 You should have kept playing, the last 10-15 hours are mindblowingly epic. Link to post Share on other sites
Guest C.M. Posted January 18, 2012 Share Posted January 18, 2012 the grinding is what got me to quit. the game just tries to pad itself with as much filler as possible. I hate games that don't give a shit about the player's time. Should have been a 25 hour game instead of a 40-50 hour one from the sounds of it. Link to post Share on other sites
-SK4- 5 Posted January 18, 2012 Share Posted January 18, 2012 I didn't grind at all you just suck at the game lmfao, the game rewards you for so many things that it makes grinding neglible. Link to post Share on other sites
VGKing 553 Posted January 18, 2012 Share Posted January 18, 2012 Master Quest isn't that much more of a challenge, it's just a matter of adjusting to the new Dungeons. It has more enemies IIRC. Still by far the best Zelda. The storyline is probably the most engaging, but it's still not far and away the best 3D zelda (shouldn't be compared to 2D IMO). MM has more things to do, sidequests, character interaction etc. Plus the dungeons are tougher, longer. WW has a much bigger world with more things to find. TP has better dungeons, straight up. SS has more interesting dungeon mechanics, mainly due to the timeshift stones. Plus the combat is deeper. OoT does almost everything right but the sequels do at least one thing better. That being said OoT is still amazing but it's not way ahead of the others anymore. Agreed that every Zelda does some things better, but they also do some things worse. OoT I think is the most complete and the pinnacle of the series. I hope they make MM for the 3DS like they did for OoT. I'd love to play through it again as I only played it once, and I don't feel like hooking my N64 up to play through it. Link to post Share on other sites
Guest Posted January 18, 2012 Share Posted January 18, 2012 people who played zelda, did it give off a lttp vibe? Link to post Share on other sites
-SK4- 5 Posted January 18, 2012 Share Posted January 18, 2012 No. Though the ground levels themselves reminded me of LTTP layout. Though OoT is the closest you'll get from LttP Link to post Share on other sites
Guest Posted January 18, 2012 Share Posted January 18, 2012 i remember hearing this tune in oot. wonder if it was used again Link to post Share on other sites
Rusty Shackleford 7 Posted January 19, 2012 Share Posted January 19, 2012 I do the same thing CM, the pace of the game really allows you to pick up and play. I love the way the worlds (and alternative versions) look and feel. some of the atmosphere in the games is fucking amazing ( and kinda unexpected) That and the level where you get to run up walls are awesome Link to post Share on other sites
Guest Posted January 20, 2012 Share Posted January 20, 2012 castlevania lords of shadow. i love this game huge worlds, its challenging and the graphics are amazing i also love that it even keeps those areas you can go back with new powers and find hidden stuff Link to post Share on other sites
soup 105 Posted January 20, 2012 Share Posted January 20, 2012 God damn, I forgot how sweet the music for Rayman is. Link to post Share on other sites
-GD-X★ 8,347 Posted January 20, 2012 Author Share Posted January 20, 2012 Gonna spend a lot of time with rayman this weekend. Currently replaying cordy (much better on kindle fire than iPhone), Pushmo and mighty switch force. I also want to try the re revelations demo again with different control set ups. Link to post Share on other sites
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now