Remij 5,022 Posted December 4, 2018 Share Posted December 4, 2018 It's quite impressive that they are able to keep the file size so low.. however when you consider that the game very likely doesn't have any pre-rendered cutscenes, it's quite understandable. DMC5 is also only around 30-35GB iirc.. RE7 is only ~30GB as well. Good shit considering the size of some games these days. In the spirit of that... I was checking out a thread on ResetERA and someone mentioned how fitting it was that RE2 Remake is small and nicely compressed, and the N64 RE2 port was also something of a miracle in compression. They posted this RE2 postmortem, which I thought was pretty fascinating. We all know about the work the group put into porting the game, but I'd never seen the breakdown and thought process, which this goes into. Interesting stuff. http://www.gamasutra.com/view/feature/131556/postmortem_angel_studios_.php Game Stats Publisher: Capcom Number of full-time developers: 9 Number of contractors: 1 Budget: $1,000,000 Length of development: 12 months Release date: November 16, 1999 Development hardware used: SN Systems' SN64 Development software used: Visual SlickEdit, gcc, Debabalizer, Photoshop, Softimage Notable technologies: Our proprietary N64 OS and FMV compression and playback system Total lines of code: approximately 200,000 Link to post Share on other sites
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