Playstation Tablet 1,773 Posted February 3, 2019 Share Posted February 3, 2019 Travis Strikes Again:- Powered by UE4- Targets and hits consistent 60 FPS in both modes w/ minor drops and hitches- Docked mode: 720p // Portable mode: 480p. No Dynamic scalingOctahedron- Targets 60 FPS- Made using Game Maker 2.0- Game dynamically enables/disables visual effects to maintain frame rate- Some 3D objects are rendered as sprites to maintain performance- Some backgrounds elements also run at lower frame rates to maintain overall fluidityBattle Princess Madelyn!- Built in Unity- Targets 60 FPS but performance buckles in some areas- Devs have commented future patches will improve performanceFirewatch!- Built on Unity- Docked: 720p (including HUD elements)- Portable: 900x600 to 900x640p (possibly dynamic)- Textures and art is lower resolution than other versions- Shadow maps and foliage pop in distance is also very low- Performance is close to 30 FPS in normal exploration near starting areas- As you move on, performance gets worse over time- Portable mode has worse drops and sustained for longer periods Link to post Share on other sites
JonDnD 2,820 Posted February 4, 2019 Share Posted February 4, 2019 Lmao what a SAD state Ditch is in . They have to piece together multiple mostly unknown flops into one video Link to post Share on other sites
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