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Fucking incredible tech.  Now think of how tech like this could be applied to games.  The AI could generate frames for cases where the framerate drops or there's a stutter, being one very obvious use case, making games run smoother.  But being tied directly into the engine, they could create more realistic looking assets while using vastly reduced amount of resources.  Think of something like POM (Parallax Occlusion Mapping) where you get that real depth looking effect to materials.. That's all done in shaders and isn't actual geometric detail.  This AI tech could simulate these materials through neural networks (AI) and apply it to significantly simplified geometric objects and be way more cost effective than trying to produce the effect by standard means.  And because game engines contain all the data needed, the AI input knows exactly what is expected of it and how it should work.

 

This shit is crazy. :wow2: 

Edited by Remij
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