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Found 2 results

  1. - View Distance: Low end CPU or 120 FPS recommended to drop setting for performance gains.- PS4 Pro: Slightly below high but above Medium.- XBX: Large grass is Medium, smaller grass is lower than Low. A lot of 'empty tufts' where grass should be.- PS4 Pro: Generally consistent at 1440p w/ a few 1080p counts showing dynamic. Drops are very rare.- Sky resolution is lower on the Pro which can cause some artifacts in the skybox.- XBX: Native 4K in empty scenes and lowest end 1512p, with most counts between these two.- Both Pro and X utilize UE4's temporal reconstruction but not that noticeable bec
  2. Resolution: - Xbox One: 1600x900 targed w/ dynamic scaling. Bottoms at 800x900 - Some volumetric elements operate at lower than native resolution - Base PS4: 1980x1080 w/ dynamic scaling. Bottoms to 960x1080 - Xbox One X: 3840x2160 w/ dynamic scaling. Bottoms at 1920x2160 - PS4 Pro: Only console which scales both x and y axis, tops at 3840x2160p - Temporal super sampling, filmic AA etc used to reach resolution on mid-gens. - While Xbox gains clarity but doesn't show a monumental leap in clarity because of the filmic AA solution. - "Frankly astonishing level of geometry ... 5X
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