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Variable Rate Shading (Content Adaptive Shading) is the realness


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So I tried it out with Wolfenstein 2 finally.  Man the performance in this game is sublime regardless of whether it's on or off.. but I made 4 different comparisons from pretty much the start of the game, and overall there's a general improvement of about 10fps.. depending on the scene it can be more or less than that.  Sometimes close to 20fps difference... and that's at 4K resolution.  Gaining that amount of frames at that resolution is huge.  It would be a massive deal... if this game wasn't already hitting over 120fps at pretty much all times lmao. 

 

Content Adaptive Shading (Performance mode) on VS off, and every other setting maxed out.

 

http://screenshotcomparison.com/comparison/124916

http://screenshotcomparison.com/comparison/124917

http://screenshotcomparison.com/comparison/124918

http://screenshotcomparison.com/comparison/124919

 

I'm quite sure that next gen consoles will also have similar tech, if not even more advanced ways of pixel shading.  It makes me wonder what AMD's got cooking.

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