Remij 5,049 Posted April 14, 2021 Share Posted April 14, 2021 https://developer.nvidia.com/blog/nvidia-dlss-natively-supported-in-unity-2021-2/ This is a pretty big deal as you can imagine. Now that DLSS has been generalized, meaning it no longer requires per-game training, it has allowed Nvidia to work with engine developers to implement the technology natively in the engine.. This will undoubtedly result in more games supporting DLSS than ever before. The only reason not to support DLSS now is if you have a deal with AMD. Now once AMD gets their SuperRes tech implemented what we SHOULD have is most games supporting both FidelityFX and DLSS together.. which is the best possible outcome for everyone. Link to post Share on other sites
Cooke 2,066 Posted April 14, 2021 Share Posted April 14, 2021 Why did ms and Sony both go with AMD? Link to post Share on other sites
Remij 5,049 Posted April 14, 2021 Author Share Posted April 14, 2021 (edited) 10 minutes ago, Cooke said: Why did ms and Sony both go with AMD? Because AMD is essentially the only game in town when it comes to producing an SoC with an x86 CPU and high end graphics together for a low price. Nvidia is pushing ARM hard now though.. and they just announced their new Data Center Arm-based CPU "Grace" 2 days ago. Nvidia will be doing all they can to try and push ARM in the coming years.. and if you have Apple, Nvidia, Nintendo, and potentially others pushing ARM based architectures.. then the console gaming market could eventually head that way as well. But I feel consoles will be lone dead by then in the traditional sense. They'll likely just be ARM based set top streaming boxes then.. so I guess ARM is still going to come out on top in the future anyway lmao Edited April 14, 2021 by Remij Link to post Share on other sites
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