Jump to content

Crash Team Rumble Gameplay Reveal, Crossplay, $29.99, June 20th Release


Recommended Posts

might be kinda fun. 
 

In this game, two teams of four players each will face off. The playable characters all have unique abilities, locomotion, and even stats like Health, Wumpa Capacity, Combat, Mobility, and Difficulty, making for interesting choices.

 

The basic goal in a Crash Team Rumble match will be to gather more Wumpa fruit than the rival team. You'll have to wander through the maps to break boxes, collect Wumpa, and get it back to your bank to 'score'. […] The first team to fill the bar with 2K Wumpa wins the match.

 

Combat is how you can prevent the other team from scoring, but playing the objective (gathering Wumpa) is what players should really be doing most of the time.

 

Teams can capture Gem Pads, which boost their scoring potential by 30%. The boost is stackable, too, which means that capturing multiple Gem Pads will further increase your scoring potential.

 

Then there's another strategic layer, the so-called Relic Stations, which Toys for Bob described as map-changing events activated by collecting Relics. One example of these events is the Beach Ball that players can use to literally smash through opponents.

 

Each playable character in the game excels at one of three roles: Booster, Blocker, or Scorer. That's not to say a Booster or a Blocker cannot score; it's just what they are optimal at. The explanation is pretty straightforward: the Scorers are great at collecting Wumpa and quickly bringing it back to their team's bank; the Blockers' job is to defend the bank and otherwise fight with the other team to prevent them from scoring; lastly, the Boosters are well-suited to capturing Gem Pads and/or Relic Stations.

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...