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Kitad

Sheep
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Everything posted by Kitad

  1. CoTM has sentimental value for me since it was my first and most beloved GBA game when I was a kid. I thought it was fantastic. Though they say that the best one from the GBA-DS CVs is AoS, and it does have some cool weapons. I don't know how you can stomach playing multiple CV at once though. I love them at first, they are really cool but the formula gets old fast. Classic CV is where it's at
  2. Started Baldur's Gate 2 and playing small chunks here and there. The game is really hard to get into (even after you understand the obscure PnP RPG rules) since at the start you already have like a million spells, and ten billion spell scrolls with little to no idea on what they do or what's the best way to do a set-up. I wonder If i should just have started with the first game so its not as overwhelming. The game seems epic in story and scope though so I will keep playing. I love how detailed and varied even the tiniets of environments are. It really pulls you in.
  3. Still playing Divine Divinity. Game is great, so much shit to do, explore and find. The story is cliched but epic and scope and if it would be remade with full production values it could be amazing, but the voice acting is really bad (laughably bad at least). Minor gripes is that some dungeons are way too long and kill the pacing. The game shines when you are out there exploring, finding quests and locations and stuff, the combat is not really what makes the game interesting. Also, after a couple of dungeons I already have enough money to buy everything so finding good loot is often usele
  4. Fuck, Divine Divinity is a fucking fantastic RPG. Its Diablo + Elder Scrolls with an epic story. Its basically an isometric morrowind, where you can interact with everything, build your character as you like, travel everywhere, and lose yourself in the very interesting side-quests. Fuck, if I didn't had exams I would play the entire night. So good, and very challenging too. And the combat was much simpler than I thought so it doesn't take much time to get used to it (its like a less refined Diablo).
  5. To continue my streak of classic retro gaming I'm about to start playing the amazing cyberpunk point and click adventure Beneath a Steel Sky and an unknown but widely praised RPG Divine Divinity. Powered by GoG.com
  6. waiting for the 1080p pc version :smugd:, very hyped for it
  7. I really like the idea of the game, the gameplay, the style and all. But after trying to play it in a more "hardcore" way, the design flaws become apparent. Pretty much everything in the game is a secret, sometimes based on probabilities. Secrets often involve you randomly finding or not finding something. STUFF LIKE THAT DOESN'T BELONG IN A SP GAME YOU MORONS. Same thing with the license board, you have no idea where the good skills are so you have to spend points randomly. Also, a lot of skills sets don't give you enough info on what they do, so you have to basically get everything and
  8. I-ve been playing NES games that hold up today and having a lot of fun. Megaman 2 owns and Zelda 1 is fantastic if you are in the correct mood for a true hardcore experience
  9. So how does everyone feel about the revamped TW2 ending? I haven't finished it because of college yet, but I was wondering if the new cinematics and additions made it feel more satisfying is that the one with the locked chests? never did manage to figure it out. Yeah. I just guessed and used the shield to avoid damage. it's pretty easy but you need to get the books
  10. they're still crap though. The tentacle monster in particular. They are boring, uninteresting and sometimes badly balanced but at least they aren't offensive. But at least they make sense in the context of what's going on with the game at the time, at least they don't feel like they break the game like Deus Ex Human Revolution.
  11. the boss fights are not nearly as offensive as Deus Ex's ones
  12. the bosses in this game are honestly terrible imo. just a small step above deus ex hr's in quality. Agreed. Good thing I'm not playing this for the bosses worst part of the game along with stealth sections
  13. having an ability be locked till you are high level is a sign that its half-baked? that's retarded ITS SUPPOSED TO BE A HIGH-LEVEL UNLOCK YOU IMBECILE under this definition, pretty much every RPG has half-baked elements since one of the basics of RPGs is that YOU UNLOCK HIGHER LEVEL THINGS AT HIGHER LEVELS I can't use the +500 damage axe in diablo III till the last 1/10th of the game, I guess that weapon is half-baked Perhaps your points and yourself could be taken a little more seriously if your arguments weren't so fucking stupid all the time
  14. The alchemy tree has much more mutagens. It doesn't feel tacked-on (and with the right combination you can really boost your guy), its a nice addition for further customization but they could have made it more interesting. Either make them more rare and add more unique stuff (like runes in Diablo 3), or balance them a little better. There was an interesting mod that let you combine smaller mutagens into bigger (rarer) ones, that was interesting because it made getting the drops on regular monster something to look forward to. Right now you end up with a lot of smaller mutagen which you
  15. The alchemy tree has much more mutagens. It doesn't feel tacked-on (and with the right combination you can really boost your guy), its a nice addition for further customization but they could have made it more interesting. Either make them more rare and add more unique stuff (like runes in Diablo 3), or balance them a little better. There was an interesting mod that let you combine smaller mutagens into bigger (rarer) ones, that was interesting because it made getting the drops on regular monster something to look forward to. Right now you end up with a lot of smaller mutagen which yo
  16. It isn't a lack of spare space, it's how quickly it gets filled. A couple weapons or pieces of armor and you gotta head back to sell it off. I have a pretty terrible computer so that means a few load screens to get there and back, that wasn't an enjoyable experience. i don't have a problem with it if you sell everything once you return to town just look at how much the basic crafting ingredients weight, wood, rocks and leather probably take up half your inventory space you should also sell some alchemy ingredients which are too heavy or just install the weightless mod
  17. just store the wood, rocks and leather in the inn and sell your additional weapons and you will be have spare space all the time its not like you will be crafting stuff all the time anyways
  18. I told you guys it was awesome. And yeah, another thing the game does right is the alchemy system, best I've seen in an RPG Usually using and making potions is a shore. In Skyrim you just stock as many ingredients as you can find and then make as many health potion as you can, then you just spam the shit out of them when fighting a boss and its boring as fuck, not to mention a clusterfuck in your inventory. Can't do that shit here though, since you can only have 3 or 4 potions at the same time, and each one has weaknesses and strenghts that either work with your abilities
  19. you are playing this on pc after all the shit about the 360 version being the definitive one
  20. I don't remember the tutorial and traps. I just have the mini dagger. Do I buy the traps? Or do I assemble them? I knew I should have started playing this game over the weekend and not after a day of shitty work. My memory goes to shit after 12+ hours of work. The trap spell is one of your magic spells. Traps are either bought or crafted by other blacksmiths
  21. mmm its a bit tricky, you use the trap spell in one of its arms and then chop it, do it three times and then you run towards it and do a qte its just about learning its pattern and using Quen
  22. i can't beleive you find the game fetchy, IMO its one of the least "fetch" things RPG out there, in the sense that missions always have an element to spice things up and keep things interesting (even quests that are actually about fetching stuff). also, you don't have to make the potion for the kayran fight, nor the trap, its just so you are better prepared for it
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