Playstation Tablet 1,732 Posted January 25, 2020 Share Posted January 25, 2020 Quote Link to post Share on other sites
Goukosan 2,258 Posted January 25, 2020 Share Posted January 25, 2020 3 hours ago, Team 2019 said: I remember when @DynamiteCop! said the Switch version won't run on ID Tech 7. The developer just said optimizations from the Switch version of Doom Eternal are being included by panic button (the developer of the Switch version) into the PS4 and Xbox1. Only downside is because Panic Button are assisting in those versions as well, the Switch version is delayed a bit. Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted January 25, 2020 Author Share Posted January 25, 2020 They say that they're planning to implement RT outside of just lighting and shiny effects later. Will be interesting to see. Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted January 25, 2020 Author Share Posted January 25, 2020 Billy KhanOptimizing DOOM Eternal@billykhan idTech7 has a new, extremely precise, GPU Light culling system which allows about 5x more lights to be processed by our unified pbr light and shading model. Light over-shading is massively reduced, slashing per pixel costs significantly and allowing more lavish lighting scenarios Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted January 27, 2020 Author Share Posted January 27, 2020 Quote Link to post Share on other sites
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