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Final Fantasy 16's New Game Plus Brings a Whole New Challenge – IGN First


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In our exclusive gameplay video (see it above), Director Hiroshi Takai and Combat Director Ryota Suzuki explain how the enemies you fight will change on your second playthrough.

"On your first playthrough, you can choose between the Action Focused mode and the Story Focused mode," explains Takai. "After you beat the game in either of these modes, New Game Plus unlocks, and you can carry protagonist Clive's level, gear and abilities over to your next playthrough. New Game Plus also features a new mode, called the Final Fantasy Mode, which makes the game more challenging.
"Since you can continue your level and abilities from a previous playthrough, in Final Fantasy Mode, enemies will become stronger accordingly. The positioning of enemies is different, and in many cases the enemy type itself is entirely different as well. You might suddenly be confronted by an elite monster that wasn't there on your first playthrough."

In our video, you can see examples of how enemies change in the Greatwood stage near the beginning of the game, as well as the Inner Sanctum of Drake's Breath, a location you visit mid-game. While wolves await you on your first playthrough of the Greatwood, in New Game Plus, Minotaurs stand in your way. Fafnir, a boss you meet somewhere halfway through the stage, is now replaced by a Chimaera.
"Expect tons of surprises like that. 'But that wasn't there before!' you might say to yourself," Takai says with a chuckle.

Of course, a shuffled set of enemies is not the only way Final Fantasy XVI's New Game Plus shakes things up. You will also become able to upgrade your weapons to a higher level. While on your first playthrough weapons can only be upgraded up to three degrees, New Game Plus allows the player to upgrade weapons up to six degrees. If you upgrade a weapon to the sixth degree it will reach its maximum potential and it will change to a different item name.

In New Game Plus you can synthesize accessories as well, which according to Takai adds a whole new layer of customization.
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Uhh... that sounds cool and all but then I remember we're talking about a JRPG and a first playthrough can easily take at least 60+ hours. These aren't the kind of games where I'm eager to start a second playthrough, I usually won't touch a JRPG for months to even a year after that first initial playthrough.

Edited by Sabo
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