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Stellar Blade Demo - PS5 First Impressions - Every Mode Tested! [Digital Foundry]


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Looking at the demo, it's clear that the single-platform approach has benefits - including a choice of three well optimised graphics modes. In this case the performance and balanced modes target 60fps - via differing approaches to image quality - while a resolution mode opts for 30fps while pushing for 4K visuals. With the demo content available then, it makes sense to zero in on what the best mode is likely to be in the final game, as well as sample some of its visual high points.

 

Speaking on the modes, let's go straight for the jugular with frame-rate testing. The balanced mode is up first, which is rightly the default option. It's also the most interesting of the three modes, as it aims to give you the best of both worlds: a 4K image at 60fps. Of course, the 4K output here is achieved via temporal reconstruction, likely either AMD's FSR2 or Epic's TUAA. That means the base resolution being fed into the reconstruction is much lower than 4K, and in balanced mode the bounds appear to rest between 1080p and 1440p - with the most typical number coming at 1296p

 

To put this into perspective, let's bring in the other two modes. The performance mode, for instance, runs at a native 1440p with a conventional (non-temporal) upscale. You get 60fps this way and pixel counts show it's a true 1440p most of the time. Lastly we have the resolution mode, which runs at 4K native at 30fps. In this case, 4K is the typical figure based on most counts, though I did spot a minor drop to 2070p in one stress point. For the image quality purist, the resolution mode is a great option, but only if you're able to accept playing at 30fps - a big ask giving the timing-sensitive nature of the combat.

 

If you do want that perfect 60fps lock, the performance mode is the only option that delivers it at this stage. Despite the more visually noisy image, the game still looks great and visual settings are on par with the other modes as we mentioned before. I'm glad Shift Up included this option overall, just as a form of backup in case the 50-60fps range in the balanced mode is intolerable to some players - especially those without VRR displays. Throughout the entire one-hour sample there really isn't much to complain about here. Cutscenes flow at a fluid 60fps, as do all the stress points we saw earlier. It's incredibly straightforward in setup, with 1440p being the typical resolution, and it just goes to show the performance overhead on the GPU is well managed to keep 60fps in place. We'll see if this holds true in the final game, but so far, so good.

 

My recommendation would still be the balanced mode, as it seems to offer the best trade-off between image quality and 60fps responsiveness. Speaking to the frame-rate, there is one more catch worth bearing in mind: the balanced mode isn't a 100 percent locked 60fps. There are minor drops under the target frame-rate, with the demo operating in the 50fps to 60fps region at multiple points in the demo. Interestingly the cutscenes are well optimised for 60fps, as are the boss battles, so arguably you're getting that 60fps when you're most likely to need and notice it - and those with VRR displays will be able to smooth out the few drops that do occur. Still, hopefully the balanced mode will fare even better by launch, even if it takes settings tweaks to accomplish this.
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1 hour ago, FIREPOWER said:

:mjgrin: It’s crazy how this game can get all these performance options and look amazing on the PS5 while MS are struggling to get Hellblade to hit a steady 30fps.

lmfao.. get real.  Hellblade 2 shits on this game technically.  The lighting alone is 2 generations ahead..

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2 hours ago, Remij said:

lmfao.. get real.  Hellblade 2 shits on this game technically.  The lighting alone is 2 generations ahead..

If by “shits on” it you mean gets assraped by Stellar Blade then yea lol. Hellblade looks like trash on Xbox. It’s dynamic 4K with no RT, corridor sized levels and struggling to hit 30fps with 2 enemies on screen most of the time :drake:.

 

Stellar Blade pisses all over it and doesn’t suffer from an ugly protagonist and boring gameplay  :hest:

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3 hours ago, FIREPOWER said:

If by “shits on” it you mean gets assraped by Stellar Blade then yea lol. Hellblade looks like trash on Xbox. It’s dynamic 4K with no RT, corridor sized levels and struggling to hit 30fps with 2 enemies on screen most of the time :drake:.

 

Stellar Blade pisses all over it and doesn’t suffer from an ugly protagonist and boring gameplay  :hest:

 

:Jeff:

 

-Most games are "dynamic 4K"

-Stellar Blade doesn't have RT at all.. HB2 likely uses Lumen

-Those corridor sized levels are far more demanding

-Those enemies have vastly higher amounts of detail than Stellar Blade

-The visual effects are on a complete other level

 

It's on another level technically.  It's shaders are far more complex and impressive... which is why it's computationally intensive.

 

 

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10 hours ago, Remij said:

 

:Jeff:

 

-Most games are "dynamic 4K"

-Stellar Blade doesn't have RT at all.. HB2 likely uses Lumen

-Those corridor sized levels are far more demanding

-Those enemies have vastly higher amounts of detail than Stellar Blade

-The visual effects are on a complete other level

 

It's on another level technically.  It's shaders are far more complex and impressive... which is why it's computationally intensive.

 

 

:freeben:
 

-Sounds like Copium. I haven’t seen any evidence it’s using Lumen.

 

-The levels are tiny and constricted AF, not open world and they have so few enemies on screen so you can’t say they are doing complex AI routines in the background or complex physics calculations

 

-The game has black bars on top of having a dynamic resolution which is worse than your average game as most games don’t use black bars.

 

-It’s 30fps with no performance options at all not even a 40fps mode for VRR TVs

 

 

I’m not impressed at all with the Xbox version of the game. The PC version might impress me depending on how it runs and what features it will support but as far as I’m concerned the Xbox version is a joke :jordan3:

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