-GD-X★ 8,456 Posted Sunday at 04:57 PM Author Share Posted Sunday at 04:57 PM 2 hours ago, Twinblade said: did you have to grind much? I just realized you have to unlock each archetype on a per character basis, you can’t just unlock one once and make it available to all the characters. Not at all. The trick is to keep moving up, when an archetype is maxed out, or try using one that’s not being used. Remember, you can carry over certain skills to a new archetype, which makes playing an “out of character” archetype still feel like a proper progression. 1 Link to post Share on other sites
Twinblade★ 4,268 Posted Sunday at 05:38 PM Share Posted Sunday at 05:38 PM 37 minutes ago, -GD-X said: Not at all. The trick is to keep moving up, when an archetype is maxed out, or try using one that’s not being used. Remember, you can carry over certain skills to a new archetype, which makes playing an “out of character” archetype still feel like a proper progression. I’m at the first time management part, and I’m wondering if it’s like persona where I can rush through a dungeon up to the final boss, and then spend the rest of the time on side stuff and social links without worrying about the deadline? 1 Link to post Share on other sites
Twinblade★ 4,268 Posted Sunday at 06:35 PM Share Posted Sunday at 06:35 PM There’s an early game optional dungeon that’s such a ridiculous spike in difficulty, and the game gives you no indication of whether or not your a high enough level for it. Pretty frustrating. I’m already googling to figure out how I can cheese this fight Link to post Share on other sites
-GD-X★ 8,456 Posted Sunday at 06:45 PM Author Share Posted Sunday at 06:45 PM 1 hour ago, Twinblade said: I’m at the first time management part, and I’m wondering if it’s like persona where I can rush through a dungeon up to the final boss, and then spend the rest of the time on side stuff and social links without worrying about the deadline? You can absolutely do that. That’s what I did Link to post Share on other sites
-GD-X★ 8,456 Posted Sunday at 06:47 PM Author Share Posted Sunday at 06:47 PM 10 minutes ago, Twinblade said: There’s an early game optional dungeon that’s such a ridiculous spike in difficulty, and the game gives you no indication of whether or not your a high enough level for it. Pretty frustrating. I’m already googling to figure out how I can cheese this fight There’s a gauge next to each quest. I did one that was almost fully filled Link to post Share on other sites
Twinblade★ 4,268 Posted Sunday at 06:52 PM Share Posted Sunday at 06:52 PM 4 minutes ago, -GD-X said: There’s a gauge next to each quest. I did one that was almost fully filled the rank? It’s only 2.5 for this quest, but the boss at the end is ridiculous. Link to post Share on other sites
-GD-X★ 8,456 Posted Sunday at 07:02 PM Author Share Posted Sunday at 07:02 PM 7 minutes ago, Twinblade said: the rank? It’s only 2.5 for this quest, but the boss at the end is ridiculous. Hmmm…what archetypes are you rocking in your party? I usually have a healer, strong mage, hybrid fighter and a soldier. Link to post Share on other sites
Twinblade★ 4,268 Posted Sunday at 07:06 PM Share Posted Sunday at 07:06 PM 1 minute ago, -GD-X said: Hmmm…what archetypes are you rocking in your party? I usually have a healer, strong mage, hybrid fighter and a soldier. the characters straight up said not to use a mage or healer for this dungeon. So im just using seeker, a warrior and a knight. I came close to beating the boss but ran out of mp and also don’t have any more mp healing items, so I still have no choice but to abandon the dungeon. I can already tell this game’s design is going to frustrate me. Link to post Share on other sites
-GD-X★ 8,456 Posted Sunday at 11:07 PM Author Share Posted Sunday at 11:07 PM 4 hours ago, Twinblade said: the characters straight up said not to use a mage or healer for this dungeon. So im just using seeker, a warrior and a knight. I came close to beating the boss but ran out of mp and also don’t have any more mp healing items, so I still have no choice but to abandon the dungeon. I can already tell this game’s design is going to frustrate me. This is why I played on story mode to be safe. I play these games to relax. edit: can you switch out archetypes in your menu yet? It makes things way easier and efficient. Link to post Share on other sites
Twinblade★ 4,268 Posted yesterday at 12:54 AM Share Posted yesterday at 12:54 AM 1 hour ago, -GD-X said: This is why I played on story mode to be safe. I play these games to relax. edit: can you switch out archetypes in your menu yet? It makes things way easier and efficient. So by story you mean you played on storyteller mode? That probably explains why you were able to get to the end of it so quickly and yeah I can switch to some archetypes but they wouldn’t have helped in this fight. Link to post Share on other sites
-GD-X★ 8,456 Posted yesterday at 01:54 AM Author Share Posted yesterday at 01:54 AM 57 minutes ago, Twinblade said: So by story you mean you played on storyteller mode? That probably explains why you were able to get to the end of it so quickly and yeah I can switch to some archetypes but they wouldn’t have helped in this fight. Yeah, I picked the easiest mode lol. But I know people who have beaten it on hard in 65 hours. I’m doing all of the side shit. Or else I would have been done around the 50 hour mark. But you miss a lot of great content and character development skipping the side stuff. Link to post Share on other sites
Twinblade★ 4,268 Posted yesterday at 02:01 AM Share Posted yesterday at 02:01 AM Just now, -GD-X said: Yeah, I picked the easiest mode lol. But I know people who have beaten it on hard in 65 hours. I’m doing all of the side shit. Or else I would have been done around the 50 hour mark. But you miss a lot of great content and character development skipping the side stuff. Im 10 hours in but im already convinced there's no way im going to finish the game on the default difficulty. There's too much stuff that feels like its wasting my time (in-game and IRL). For example, I was just making great progress through a dungeon but ran out of MP so I had to back out and come back in again. I feel like im going to have to do that again soon, and it doesn't help that for some reason the vendors don't sell MP healing items yet? Link to post Share on other sites
-GD-X★ 8,456 Posted yesterday at 02:33 AM Author Share Posted yesterday at 02:33 AM 27 minutes ago, Twinblade said: Im 10 hours in but im already convinced there's no way im going to finish the game on the default difficulty. There's too much stuff that feels like its wasting my time (in-game and IRL). For example, I was just making great progress through a dungeon but ran out of MP so I had to back out and come back in again. I feel like im going to have to do that again soon, and it doesn't help that for some reason the vendors don't sell MP healing items yet? That’s the only reason why I play these games on the easiest setting - so I can kamikaze my character if I run out of MP, since you can revive with full hp/mp. I’ve only had to do it with a few bosses. I do play the game with the intent of not using it as crutch in every battle…but it comes in handy those few times I’m out. 1 Link to post Share on other sites
JonDnD 3,088 Posted yesterday at 04:28 PM Share Posted yesterday at 04:28 PM I changed it from default to easy and I feel that is still has enough challenge to not be blasting through it but also you do more damage to where mp isn't as big of a concern. If mp becomes an issue later I'll have no problems changing it to story mode . Also there was only one vendor I found so far that sold mp potions and he only had 3. 2 Link to post Share on other sites
Twinblade★ 4,268 Posted yesterday at 04:47 PM Share Posted yesterday at 04:47 PM 18 minutes ago, JonDnD said: I changed it from default to easy and I feel that is still has enough challenge to not be blasting through it but also you do more damage to where mp isn't as big of a concern. If mp becomes an issue later I'll have no problems changing it to story mode . Also there was only one vendor I found so far that sold mp potions and he only had 3. this is what bothers me about many atlus games lately. Many of them don’t feel properly balanced on the default difficulty, with mechanics and design that feels like it’s working against the player for no reason. Link to post Share on other sites
-GD-X★ 8,456 Posted yesterday at 05:35 PM Author Share Posted yesterday at 05:35 PM (edited) 1 hour ago, Twinblade said: this is what bothers me about many atlus games lately. Many of them don’t feel properly balanced on the default difficulty, with mechanics and design that feels like it’s working against the player for no reason. Yeah, if MP caps/losing days weren’t an issue, it would be perfect. Melee attacks don’t feel as effective in this game as they did in Persona (in turn-based mode). Edited yesterday at 05:52 PM by -GD-X 1 Link to post Share on other sites
Twinblade★ 4,268 Posted 23 hours ago Share Posted 23 hours ago 20 minutes ago, -GD-X said: Yeah, if MP caps/losing days weren’t an issue, it would be perfect. Melee attacks don’t feel as effective in this game as they did in Persona (in turn-based mode). the stuff I’ve read on Twitter regarding later battles in the game is brutal. Its closer to SMT in difficulty and how unforgiving it can be. I would have preferred just fantasy persona. Link to post Share on other sites
-GD-X★ 8,456 Posted 23 hours ago Author Share Posted 23 hours ago 21 minutes ago, Twinblade said: the stuff I’ve read on Twitter regarding later battles in the game is brutal. Its closer to SMT in difficulty and how unforgiving it can be. I would have preferred just fantasy persona. Yeah….their are some amazing, optional (though you get 3 of the best armors in the game) areas, but they hard af. The last area has these annoying fucking enemies. My party is strong enough that I can beat them without using revive. However, I ran out of MP several times. I’m not even done with the area yet. 1 Link to post Share on other sites
-GD-X★ 8,456 Posted 21 hours ago Author Share Posted 21 hours ago The endgame is ridiculously long. Every time I think I’m done, there’s a new dungeon. It went from stellar pacing to p5 on roids. 1 Link to post Share on other sites
Twinblade★ 4,268 Posted 21 hours ago Share Posted 21 hours ago 6 minutes ago, -GD-X said: The endgame is ridiculously long. Every time I think I’m done, there’s a new dungeon. It went from stellar pacing to p5 on roids. Thats exactly what I did not want to happen I probably wouldn't have bought the game yet If I had waited to hear your late game impressions. Link to post Share on other sites
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