Playstation Tablet 1,732 Posted February 17, 2019 Share Posted February 17, 2019 I got to say Tales of Berseria is the better game imo now. The combat is a extension of the Gamecube era Tales of Symphonia. Very dated. The lack of camera control in cities is a huge downgrade from even the later PS3 games that came after. Berseria just plays so much better. We're probably going to see a nextgen Tales game designed with Switch's 3 gigs of usable Ram, that's 6 times more than the PS360 and it's just going to feel like a stone age entry. 1 Quote Link to post Share on other sites
McWicked 825 Posted February 17, 2019 Share Posted February 17, 2019 I don't think Switch's RAM is the reason a Tales of game feels outdated. It's going to feel outdated for the same reason all other middling JRPGs feel outdated: their design never changes. Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted February 17, 2019 Author Share Posted February 17, 2019 9 minutes ago, McWicked said: I don't think Switch's RAM is the reason a Tales of game feels outdated. It's going to feel outdated for the same reason all other middling JRPGs feel outdated: their design never changes. Berseria has huge enviroments with full camera control, while Vesperia has a locked camera system of a PS1 era JRPG. Quote Link to post Share on other sites
McWicked 825 Posted February 17, 2019 Share Posted February 17, 2019 Just now, Team 2019 said: Berseria has huge enviroments with full camera control, while Vesperia has a locked camera system of a PS1 era JRPG. 3D camera control is nice, but not what i'm talking about. I'm talking taking the Tales series and giving it the Xenoblade Chronicles treatment, with open areas, battles taking place in real time. You could streamline the gameplay by removing outdated designs like removing the battle transition screen. Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted February 17, 2019 Author Share Posted February 17, 2019 Just now, McWicked said: 3D camera control is nice, but not what i'm talking about. I'm talking taking the Tales series and giving it the Xenoblade Chronicles treatment, with open areas, battles taking place in real time. You could streamline the gameplay by removing outdated designs like removing the battle transition screen. That's possible, but I dont think a Tales game has anywhere remotely the budget or dev team size of Xenoblade's team. Nor do they sell as much. Quote Link to post Share on other sites
kokujin 558 Posted February 17, 2019 Share Posted February 17, 2019 8.0 RPGS. I'd rather fluff FFXV boyband hair all 300 hours. I put 350 hours into FFXV Japanese vers. I'm a saint. Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted February 17, 2019 Author Share Posted February 17, 2019 Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted February 17, 2019 Author Share Posted February 17, 2019 11 minutes ago, kokujin said: 8.0 RPGS. I'd rather fluff FFXV boyband hair all 300 hours. I put 350 hours into FFXV Japanese vers. I'm a saint. That game had like an 80 million budget or something ridiculous, and a decade of dev time even if rebooted. Quote Link to post Share on other sites
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