Ike★ 2,952 Posted June 20, 2019 Author Share Posted June 20, 2019 Combat and movement is rhythm based. It’s also a roguelite game so you lose everything you earned if you die. It’s pretty much a Zelda game at heart though with a map, dungeons, and the like. And yeah, the music is incredible. Link to post Share on other sites
-GD-X★ 8,307 Posted June 20, 2019 Share Posted June 20, 2019 4 minutes ago, Ike said: Combat and movement is rhythm based. It’s also a roguelite game so you lose everything you earned if you die. It’s pretty much a Zelda game at heart though with a map, dungeons, and the like. And yeah, the music is incredible. I disabled the rhythm aspect. It’s so much more enjoyable imo. 1 Link to post Share on other sites
Hot Sauce 2,836 Posted June 20, 2019 Share Posted June 20, 2019 2 minutes ago, -GD- said: I disabled the rhythm aspect. It’s so much more enjoyable imo. I had no desire to give CoH a spin until this post. 2 Link to post Share on other sites
-GD-X★ 8,307 Posted June 20, 2019 Share Posted June 20, 2019 1 hour ago, Hot Sauce said: I had no desire to give CoH a spin until this post. That whole tempo gimmick got old fast! It’s actually enjoyable, and still strategic, without having to always stay on beat. 1 1 Link to post Share on other sites
Hot Sauce 2,836 Posted June 20, 2019 Share Posted June 20, 2019 4 minutes ago, -GD- said: That whole tempo gimmick got old fast! It’s actually enjoyable, and still strategic, without having to always stay on beat. Yeah, I hated Crypt of the Necrodancer because of the whole tempo thing. I was happy for the people that liked it, but it 100% wasn't for me. A traditional roguelike Zelda without the rhythm is so up my alley, though. 2 Link to post Share on other sites
Casual 786 Posted June 20, 2019 Share Posted June 20, 2019 ^casuals. Link to post Share on other sites
-GD-X★ 8,307 Posted June 20, 2019 Share Posted June 20, 2019 21 minutes ago, Casual said: ^casuals. 4 life Link to post Share on other sites
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