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Digital Foundry || Pikmin 4 - DF Tech Review - An "Unreal" Graphics Boost?


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"A tech overhaul is afoot at Nintendo with Pikmin 4 making the jump to Unreal Engine - doing away with its in-house engine. The results impress: it moves to a dynamic 900p, boosts lighting and material quality and adds a host of post-effects to the experience. All round, the result is one of the Switch's best looking releases."

 

" Pikmin 4 is easily the biggest leap forward graphically for the series - and for Nintendo it's a visual tour de force on Switch. Parts of it look almost like a CG animation in presentation, especially the lighting"

 

-moved to Unreal Engine 4

-docked 1440x810 - 1600x900

-handheld 1066x600 - 1280x720

-uses TAA

-bokeh DoF

-chromatic aberration

-environmental detail is greatly improved

-object materials make great use of UE4's physically based rendering

-runs at a locked 30fps (single frame drop) 

has some pixel shimmer despite the TAA

 

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I thought some of their own engines were pretty good but it seemed like it was really only the Mario team that could really make theirs shine. Silky smooth performance and vibrantly impressive visuals. Just good stuff all around.

 

Not sure what BotW uses (always assumed it was whatever Monolith Soft uses) but that engine clearly struggles on the Switch.

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