Jump to content

Immortals of Aveum Digital Foundry


Recommended Posts

Series X and Ps5 - 720p LOL :rofls: upscaled to 4k w FSR. Some slight difference in settings between the 2. Mostly locked to 60. Cutscenes drop. Heavy moments drop to 40fps on PS5. Xbox series X holds 5 to 10fps lead.

Series S - 436P :rofls: upscaled to 1080p w FSR - more texture pop in, settings dropped -1. Mostly 60. Some missions run better than PS5/X but lows drop more.

 

30fps effects

bugs w no shadows on enemies

 

UE5 was a mistake. Nobody wants this.

 

 

 

Link to post
Share on other sites

This just highlights just how much of a mistake Series S was. If the devs didn't have to put resources into optimizing the game for 2 different xbox SKUs they could have focused entirely on Series X and the performance gap between it and PS5 could have been even larger.

Link to post
Share on other sites
19 minutes ago, Twinblade said:

This just highlights just how much of a mistake Series S was. If the devs didn't have to put resources into optimizing the game for 2 different xbox SKUs they could have focused entirely on Series X and the performance gap between it and PS5 could have been even larger.

Why do you make this stuff up in your head?  

Link to post
Share on other sites
6 minutes ago, JonDnD said:

Why do you make this stuff up in your head?  

 
Its completely realistic. You think devs just flick a switch or turn a slider down and wallah the series s version is created? Of course not. They had to go in and manually remove objects and foliage, reduce the polygon count/LOD of others, reduce texture resolution, etc. Then of course afterwards they also have to do extensive testing and QA. 
 

Series S is bad for gaming and game developers.

  • Haha 1
Link to post
Share on other sites
8 hours ago, Twinblade said:

 
Its completely realistic. You think devs just flick a switch or turn a slider down and wallah the series s version is created? Of course not. They had to go in and manually remove objects and foliage, reduce the polygon count/LOD of others, reduce texture resolution, etc. Then of course afterwards they also have to do extensive testing and QA. 
 

Series S is bad for gaming and game developers.

Going by that logic any more than one platform is bad for developers. Do you forget Ditch exists? They have to put in work for all platforms. You act like this is the first time where devs had to work with weaker hardware.

Link to post
Share on other sites
39 minutes ago, JonDnD said:

Going by that logic any more than one platform is bad for developers. Do you forget Ditch exists? They have to put in work for all platforms. You act like this is the first time where devs had to work with weaker hardware.

 

Lol why would you bring up the Switch? That does the opposite of proving your point. There's a reason the vast majority of current gen games have skipped that system.

Link to post
Share on other sites
28 minutes ago, Twinblade said:

 

Lol why would you bring up the Switch? That does the opposite of proving your point. There's a reason the vast majority of current gen games have skipped that system.

Not all of them.  We had last gen with Xbox and PS, and 2 pro consoles plus switch. We had 5 consoles devs made games for + PC + Steam Deck etc. Weaker ones, more powerful ones. Now we have the same thing, with one less console. I dont think the devs are killing themselves. They getting paid.

 

Aveum runs better on S at points than the more powerful consoles. If we should have weak systems we shouldnt have X and ps5 either i guess. Sub sd resolutions look at all the concessions devs have to make to run UE5 on consoles, period.

 

Youre over here parading your shitty handheld PC mad about series S. Get over it.

Edited by JonDnD
  • Haha 1
Link to post
Share on other sites
12 hours ago, JonDnD said:

Not all of them.  We had last gen with Xbox and PS, and 2 pro consoles plus switch. We had 5 consoles devs made games for + PC + Steam Deck etc. Weaker ones, more powerful ones. Now we have the same thing, with one less console. I dont think the devs are killing themselves. They getting paid.

 

Aveum runs better on S at points than the more powerful consoles. If we should have weak systems we shouldnt have X and ps5 either i guess. Sub sd resolutions look at all the concessions devs have to make to run UE5 on consoles, period.

 

Youre over here parading your shitty handheld PC mad about series S. Get over it.

 

Lol stop BSing. We've already have numerous cases of devs (you know, people way more qualified than you on the subject) confirm that developing for the Series S sucks and the system is holding back gaming.

Link to post
Share on other sites
47 minutes ago, Twinblade said:

 

Lol stop BSing. We've already have numerous cases of devs (you know, people way more qualified than you on the subject) confirm that developing for the Series S sucks and the system is holding back gaming.

 

Developers can cry that developing for a system sucks all they want...  OF COURSE they're going to do that...  

 

What games are 3rd party develpers developing that have proven to be so advanced that they can't be downgraded enough to work on the Series S?  Go ahead and list them... Mr. Diminishing Returns.  You got 1 game with BG3...  Should they have not released the console because 1 game in 3 years is proving hard for the developers to port?  Are the only games you can list ones with Split Screen modes?  Because in my mind.. that's a non issue.. and there's workarounds.  Multiplayer online is still available and you can just as easily play it multiplayer that way.

 

Not to mention, they didn't say it was impossible.. just that it will take them longer.  Baldur's Gate 3 is a game that is going to evolve and improve over time...  You can tell that it hasn't been massively optimized yet outside of the first act.

 

As for Microsoft themselves... well you seem to think all of their games are last gen trash... no matter what they release, so you can't say it's holding them back.

 

720p on current gen consoles... maybe the developers aren't used to having to optimize and they need to be forced to learn that art again....

 

 

Edited by Remij
Link to post
Share on other sites
4 hours ago, Twinblade said:

 

Lol stop BSing. We've already have numerous cases of devs (you know, people way more qualified than you on the subject) confirm that developing for the Series S sucks and the system is holding back gaming.

Who? Name all the devs that said Series S is holding back gaming. If thats the case, so is Ditch and Steamdeck. It sucks less than your shitty handheld PC. Thanks for buying that and partaking in holding back gaming, Dinkie.

Link to post
Share on other sites
3 minutes ago, JonDnD said:

Who? Name all the devs that said Series S is holding back gaming. If thats the case, so is Ditch and Steamdeck. It sucks less than your shitty handheld PC. Thanks for buying that and partaking in holding back gaming, Dinkie.

 

Switch isn't getting current gen games, you do know that right? It would be a different story if this game for example released on Switch. It would require a significant amount of work to get working properly.

 

I don't know much about the deck, but im pretty sure devs are just releasing Deck profiles with a unique combination of the graphics settings (low/medium/high) for optimized performance. If so then thats really not much work at all.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...