Remij 4,717 Posted December 31, 2019 Share Posted December 31, 2019 https://respawnfirst.com/new-gesture-based-vr-ar-ui-vr-psvr2-ps5/ And Aza favorite insider Matt chimed in... Yes... yes they are. SOME of us realize it... others need more convincing. PC versions of their games is the beginning. HZD best on PC @jehurey Quote Link to post Share on other sites
JonDnD 2,698 Posted December 31, 2019 Share Posted December 31, 2019 3rd party confirmed Quote Link to post Share on other sites
Remij 4,717 Posted January 1, 2020 Author Share Posted January 1, 2020 The best decision Sony could make with PSVR2 would be to allow it to officially connect and be used as a PC headset. Quote Link to post Share on other sites
DynamiteCop 2,088 Posted January 1, 2020 Share Posted January 1, 2020 Just now, Remij_ said: The best decision Sony could make with PSVR2 would be to allow it to officially connect and be used as a PC headset. Or allow PC headsets to be used on it as well. Quote Link to post Share on other sites
Playstation Tablet 1,746 Posted January 1, 2020 Share Posted January 1, 2020 1 minute ago, Remij_ said: The best decision Sony could make with PSVR2 would be to allow it to officially connect and be used as a PC headset. I've expressed this position multiple times for VR. Easy porting and better hardware sales for VR. Quote Link to post Share on other sites
JonDnD 2,698 Posted January 1, 2020 Share Posted January 1, 2020 Just now, Team 2019 said: I've expressed this position multiple times for VR. Easy porting and better hardware sales for VR. PSVR BEST ON PC bu bu I said this is what should happen !!! Quote Link to post Share on other sites
DynamiteCop 2,088 Posted January 1, 2020 Share Posted January 1, 2020 3 minutes ago, Team 2019 said: I've expressed this position multiple times for VR. Easy porting and better hardware sales for VR. It's already starting @Remij_ Quote Link to post Share on other sites
jehurey 3,299 Posted January 1, 2020 Share Posted January 1, 2020 27 minutes ago, Remij_ said: https://respawnfirst.com/new-gesture-based-vr-ar-ui-vr-psvr2-ps5/ And Aza favorite insider Matt chimed in... Yes... yes they are. SOME of us realize it... others need more convincing. PC versions of their games is the beginning. HZD best on PC @jehurey So if you can find evident of hardware UI. ...........you must have actual evidence of game development occuring for other platforms, right? RIght?????????????? Because this could simply indicate that Sony may simply allow you to use third-party hardware to use their VR, or simply sell their VR hardware to be used by other consoles to sell their own VR games on without Nintendo having to make their own VR hardware. Or Sony is pretty much telling any company that they can program for their VR game should they want to put a game on PS5. Its funny seeing this "smoking guns".........that aren't smoking. lol Quote Link to post Share on other sites
Remij 4,717 Posted January 1, 2020 Author Share Posted January 1, 2020 17 minutes ago, DynamiteCop! said: Or allow PC headsets to be used on it as well. Exactly. Oculus, Vive and Index should all work on PS5 and Xbox too. Basically all 3 of those support the same input capabilities at a minimum.. with the Index having finger tracking. Devs could make their games work across all headsets. Quote Link to post Share on other sites
Remij 4,717 Posted January 1, 2020 Author Share Posted January 1, 2020 (edited) 19 minutes ago, DynamiteCop! said: It's already starting @Remij_ To be fair to him, he has maintained that position for a while. If only fanboys would realize that it's the same for both VR and regular games... Phil started the trend. Sony is gonna follow him Edited January 1, 2020 by Remij_ Quote Link to post Share on other sites
Playstation Tablet 1,746 Posted January 1, 2020 Share Posted January 1, 2020 (edited) 15 hours ago, DynamiteCop! said: It's already starting @Remij_ It like making Dualshock 5 work standard with PC. It's a logical that costs nothing and has endless benefits. They make a shitload off controller sales, why not VR since it even helps their VR platform on PS5. Edited January 1, 2020 by Team 2019 Quote Link to post Share on other sites
Playstation Tablet 1,746 Posted January 1, 2020 Share Posted January 1, 2020 14 hours ago, Remij_ said: Exactly. Oculus, Vive and Index should all work on PS5 and Xbox too. Basically all 3 of those support the same input capabilities at a minimum.. with the Index having finger tracking. Devs could make their games work across all headsets. And then Lockhart happened which will be 2/3rd of the XBox sales next gen. I don't think MS cares enough for VR since they don't make VR games. Quote Link to post Share on other sites
Playstation Tablet 1,746 Posted January 1, 2020 Share Posted January 1, 2020 15 hours ago, DynamiteCop! said: Or allow PC headsets to be used on it as well. Too much fractioning for a console imo and they have their own headset to sell. Quote Link to post Share on other sites
Remij 4,717 Posted January 1, 2020 Author Share Posted January 1, 2020 16 minutes ago, Team 2019 said: Too much fractioning for a console imo and they have their own headset to sell. Meaning allow your PC headset and controllers to work with future PS games.. Essentially Sony could design the games to support all the headsets on PS5 and on PC they would be supported through Steam and Oculus. That would be the best for everyone. Sony and Oculus allowing their games on both PS5 and PC would do wonders to speed up adoption. Quote Link to post Share on other sites
Playstation Tablet 1,746 Posted January 1, 2020 Share Posted January 1, 2020 (edited) 6 minutes ago, Remij_ said: Meaning allow your PC headset and controllers to work with future PS games.. Essentially Sony could design the games to support all the headsets on PS5 and on PC they would be supported through Steam and Oculus. That would be the best for everyone. Sony and Oculus allowing their games on both PS5 and PC would do wonders to speed up adoption. Speaking of PS5 specifically I think there are too many advantages for designing for one headset and one standard control scheme. Want options? Go PC. Plus PC headsets have many variables and are higher end by nature. Not a good PS5 fit. Maybe XBox. Sure. Since they have no native MS solution. Edited January 1, 2020 by Team 2019 Quote Link to post Share on other sites
Remij 4,717 Posted January 1, 2020 Author Share Posted January 1, 2020 3 minutes ago, Team 2019 said: Speaking of PS5 specifically I think there are too many advantages for designing for one headset and one standard control scheme. Want options? Go PC. Plus PC headsets have many variables and are higher end by nature. Not a good PS5 fit. Maybe XBox. Sure. Since they have no native MS solution. Well yea.. We're talking strictly as what would be better for consumers/the industry. Of course developing for a single spec is best for developers... but we're at the point where the headsets listed all support a certain level of functionality... so you could and should be able to make your game work across those devices easily enough. I dunno if PSVR2 will have some unique functionality that completely separates it from the rest.. but I guess we'll see. Quote Link to post Share on other sites
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