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Cerny's patent hints wrong TFlop calculations formula being used


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Basically, Mr. Cerney (@cerny) customized PS5 APU very in depth to its throughput and legancy (and even a cache). Another word, re-writing the “Teraflop” equation: # of shaders * GPU Clock Speed * Instruction Per Clock (usually 2, but here it could be 3)/1000000= Teraflops 👀

 

 

 

So if this is true, the 36 CU @ 2ghz hits 13.8 tflops. So even downclocking from 2ghz would give a good number. Anyways we could be getting more than 2 instructions per clock throwing out the current math we have for the 36CU part.

 

Edited by Team 2019
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That doesn't mean it can execute more, it still has the same FP32 throughput but it can simply fit several smaller things into a single instruction which allows instruction diversification. This is really like a custom play on FP16. The system would still be 9.2 Teraflops, this doesn't change that. 

Edited by DynamiteCop!
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5 minutes ago, DynamiteCop! said:

That doesn't mean it can execute more, it still has the same FP32 throughput but it can simply fit several smaller things into a single instruction which allows instruction diversification. This is really like a custom play on FP16. The system would still be 9.2 Teraflops, this doesn't change that. :tear2:

Edited with appropriate smilie. :killzone:

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