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Eurogamer: Yakuza 7 has some of the best RPG combat in a long time


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https://www.eurogamer.net/articles/2020-02-17-yakuza-7-has-some-of-the-best-rpg-combat-in-a-long-time

 

 

What keeps battles from feeling static is how everyone moves around all the time. Unlike JRPGs with pseudo movement, positioning matters a lot here. While you can't move characters yourself, it's worth waiting for enemies to cluster as many special attacks can hit more than one target. On the other hand, a cluster of enemies means one of them may interfere when you try to get at their buddy. If Ichiban is close to a weapon, like a traffic cone or a bicycle, he'll pick it up and use it automatically. Guarding is crucial - pressing circle the moment an opponent's attack hits saves you from quite a bit of damage. Overall, combat seldom takes long - it's possibly even quicker than Yakuza's previous beat-em'-up-style street battles.

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2 hours ago, Team 2019 said:

https://www.eurogamer.net/articles/2020-02-17-yakuza-7-has-some-of-the-best-rpg-combat-in-a-long-time

 

 

What keeps battles from feeling static is how everyone moves around all the time. Unlike JRPGs with pseudo movement, positioning matters a lot here. While you can't move characters yourself, it's worth waiting for enemies to cluster as many special attacks can hit more than one target. On the other hand, a cluster of enemies means one of them may interfere when you try to get at their buddy. If Ichiban is close to a weapon, like a traffic cone or a bicycle, he'll pick it up and use it automatically. Guarding is crucial - pressing circle the moment an opponent's attack hits saves you from quite a bit of damage. Overall, combat seldom takes long - it's possibly even quicker than Yakuza's previous beat-em'-up-style street battles.

Thats great to hear. My one concern about this game was that the battles would become much longer as result of them being turn based.

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