Playstation Tablet 1,725 Posted February 17, 2020 Share Posted February 17, 2020 https://www.eurogamer.net/articles/2020-02-17-yakuza-7-has-some-of-the-best-rpg-combat-in-a-long-time What keeps battles from feeling static is how everyone moves around all the time. Unlike JRPGs with pseudo movement, positioning matters a lot here. While you can't move characters yourself, it's worth waiting for enemies to cluster as many special attacks can hit more than one target. On the other hand, a cluster of enemies means one of them may interfere when you try to get at their buddy. If Ichiban is close to a weapon, like a traffic cone or a bicycle, he'll pick it up and use it automatically. Guarding is crucial - pressing circle the moment an opponent's attack hits saves you from quite a bit of damage. Overall, combat seldom takes long - it's possibly even quicker than Yakuza's previous beat-em'-up-style street battles. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted February 17, 2020 Author Share Posted February 17, 2020 Метро Фрунзенская улица Россолимо 17 бизнес центр технопарк Quote Link to post Share on other sites
kaz 2,439 Posted February 17, 2020 Share Posted February 17, 2020 38 minutes ago, Team 2019 said: Метро Фрунзенская улица Россолимо 17 бизнес центр технопарк Quote Link to post Share on other sites
Twinblade★ 3,921 Posted February 17, 2020 Share Posted February 17, 2020 2 hours ago, Team 2019 said: https://www.eurogamer.net/articles/2020-02-17-yakuza-7-has-some-of-the-best-rpg-combat-in-a-long-time What keeps battles from feeling static is how everyone moves around all the time. Unlike JRPGs with pseudo movement, positioning matters a lot here. While you can't move characters yourself, it's worth waiting for enemies to cluster as many special attacks can hit more than one target. On the other hand, a cluster of enemies means one of them may interfere when you try to get at their buddy. If Ichiban is close to a weapon, like a traffic cone or a bicycle, he'll pick it up and use it automatically. Guarding is crucial - pressing circle the moment an opponent's attack hits saves you from quite a bit of damage. Overall, combat seldom takes long - it's possibly even quicker than Yakuza's previous beat-em'-up-style street battles. Thats great to hear. My one concern about this game was that the battles would become much longer as result of them being turn based. Quote Link to post Share on other sites
kokujin 558 Posted February 17, 2020 Share Posted February 17, 2020 lol this series. It runs on my laptop though. Maybe I'll play some more 0 tonigit. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted February 17, 2020 Share Posted February 17, 2020 So sick of the current combat system after like 10 games, can’t wait for this. It’s going to dethrone 0 as the best in the series. 1 Quote Link to post Share on other sites
Mr. House 3,371 Posted February 17, 2020 Share Posted February 17, 2020 Quote Link to post Share on other sites
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