Twinblade★ 4,237 Posted May 26, 2021 Share Posted May 26, 2021 holy shit every other engine just got destroyed. Can’t wait to play around with this stuff. Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 Everyone is freaking out over the PC system requirements but are completely forgetting that those requirements are to run it in the editor and compile it... lmfao. Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 (edited) Compiled, running off a HARD DRIVE Another poster said it's running at native 4K on a 3080 at 40fps on their PC. I'm downloading it now Edited May 26, 2021 by Remij 1 Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 (edited) Oh, and it looks like the 3080ti is finally coming Hopefully I get one this time lmfao Edited May 26, 2021 by Remij Link to post Share on other sites
DynamiteCop 2,168 Posted May 26, 2021 Share Posted May 26, 2021 9 minutes ago, Remij said: Oh, and it looks like the 3080ti is finally coming Hopefully I get one this time lmfao What a retarded time to launch another product... Link to post Share on other sites
Twinblade★ 4,237 Posted May 26, 2021 Author Share Posted May 26, 2021 another video card nobody will be able to buy Link to post Share on other sites
-GD-X★ 8,383 Posted May 26, 2021 Share Posted May 26, 2021 4 minutes ago, Remij said: so you are actually playing this? holy fuck! 1 Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 Someone compared an NVMe vs an HDD with the portal switch lol Already only ~4sec on an NVMe and that's without DirectStorage. Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 The sample project is 100GB... after being compiled, it's 28GB. Still though... to create an entire game with these assets... and you'd need multiple terabytes. Of course developers will still have to use caution when designing their game assets... they can't just throw whatever there because there's simply not enough space in storage haha. Link to post Share on other sites
kaz 2,507 Posted May 26, 2021 Share Posted May 26, 2021 i cant wait for those tool to become mainstream and people working out their creativity. I flddled around with RPG maker since early 2000 but creating a 3d environment like that is something else. I'd still make my game isometric tho. 1 Link to post Share on other sites
Twinblade★ 4,237 Posted May 26, 2021 Author Share Posted May 26, 2021 Some of the megascan assets are pretty unoptimized. I remember looking for small rocks for a scene and the standard LOD had like 6-8K polys for some rocks you would barely even look at. But the quality is no doubt amazing, you just have to put extra work into finding the right balance between quality and performance by just constantly fiddling with the LOD. 1 Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 43 minutes ago, Twinblade said: Some of the megascan assets are pretty unoptimized. I remember looking for small rocks for a scene and the standard LOD had like 6-8K polys for some rocks you would barely even look at. But the quality is no doubt amazing, you just have to put extra work into finding the right balance between quality and performance by just constantly fiddling with the LOD. Yeah, developers will still have to develop assets being cognizant of how much detail is actually necessary. There's TOOOOONS of waste in this demo. It's literally just being excessive for the sake of showing that the engine can handle it. Link to post Share on other sites
-GD-X★ 8,383 Posted May 26, 2021 Share Posted May 26, 2021 can you mess with the physics in the demo? if so, how are they? Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 Just now, -GD-X said: can you mess with the physics in the demo? if so, how are they? There's not much in the way of physics in this demo. There's not really anything to do besides shoot a couple of pillars and watch them crumble, and then fight the boss lol. It's very limited... but it shows off Nanite/Lumen pretty well. I made a quick video playing the demo in the editor, but it's just processing the HD version right now. That said.... this IS the actual engine... so people will be doing all sorts of crazy shit with this now. People are already importing their projects into this and messing with it... so just wait a few days... it's gonna get crazy lol Link to post Share on other sites
DynamiteCop 2,168 Posted May 26, 2021 Share Posted May 26, 2021 1 minute ago, Remij said: There's not much in the way of physics in this demo. There's not really anything to do besides shoot a couple of pillars and watch them crumble, and then fight the boss lol. It's very limited... but it shows off Nanite/Lumen pretty well. I made a quick video playing the demo in the editor, but it's just processing the HD version right now. That said.... this IS the actual engine... so people will be doing all sorts of crazy shit with this now. People are already importing their projects into this and messing with it... so just wait a few days... it's gonna get crazy lol How do I get this? I want to flex this 6900 XT Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 (edited) 1 minute ago, DynamiteCop said: How do I get this? I want to flex this 6900 XT You have to download UE5 from the Epic Game client which is about 40GB, then download the sample project which is about 100GB... then you can either run it in the editor, or compile it.. which makes it about 28GB lol.. I'll be honest with you. There's not much to this demo at all. It's honestly probably not worth your time. Edited May 26, 2021 by Remij Link to post Share on other sites
Remij 5,065 Posted May 26, 2021 Share Posted May 26, 2021 Here's the video. It's only 1080p because youtube takes forever to process higher resolutions these days... but you get the idea. Keep in mind.. this is running in the editor.. this isn't compiled and packaged. Link to post Share on other sites
Twinblade★ 4,237 Posted May 27, 2021 Author Share Posted May 27, 2021 That new UI is so good. In UE4 I felt like I was constantly resizing the windows and panels to get more real state in the editor window, now you can easily tweak it so theres so much more space without having to compile into a standalone window. Link to post Share on other sites
Remij 5,065 Posted May 27, 2021 Share Posted May 27, 2021 16 minutes ago, Twinblade said: That new UI is so good. In UE4 I felt like I was constantly resizing the windows and panels to get more real state in the editor window, now you can easily tweak it so theres so much more space without having to compile into a standalone window. Yes! The new UI is SOOOOO much better and more modern than UE4 lmfao... Link to post Share on other sites
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now