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Rise of the Tomb Raider exclusivity deal with Microsoft was worth $100 million


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4 minutes ago, The Mother Fucker said:

Imagine buying this game or it's successor SOTTR on console and never experiencing the visual high fidelity of this game. 

they have had 4k modes on consoles for like 4 years now. 

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4 minutes ago, The Mother Fucker said:

resolution is one thing,

 

quality preset is whole another factor that is lost to the console.

 

PS4/XB1= Lowest Quality

PS4 Pro / XB1X = Low Quality

Medium Quality = PC

High Quality = PC

Ultra Quality = PC

you are on crack. in many ways, the one x game was superior to the pc version

 

 

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12 minutes ago, -GD-X said:

you are on crack. in many ways, the one x game was superior to the pc version

 

 

 

UPDATE 30/8/17 10:10am: We've updated one of the comparison images below with fresh PS4 Pro and PC shots that replicate an additional texture layer found in Square-Enix's Xbox One X press shot, representing an injured Lara. We couldn't replicate this look within the cutscene, but thankfully Digital Foundry readers came forward to help get better matching shots. The key takeaway remains the same though - Xbox One X is clearly running with higher quality art than PS4 Pro, but there are some curious differences with the maxed-out PC version.

 

 

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Just now, Remij said:

 

UPDATE 30/8/17 10:10am: We've updated one of the comparison images below with fresh PS4 Pro and PC shots that replicate an additional texture layer found in Square-Enix's Xbox One X press shot, representing an injured Lara. We couldn't replicate this look within the cutscene, but thankfully Digital Foundry readers came forward to help get better matching shots. The key takeaway remains the same though - Xbox One X is clearly running with higher quality art than PS4 Pro, but there are some curious differences with the maxed-out PC version.

 

 

yeah, i believe it was a depth of field issue. the one x version wasn't using "low" settings, though. 

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Just now, -GD-X said:

yeah, i believe it was a depth of field issue. the one x version wasn't using "low" settings, though. 

Yep.  You're still correct anyway though.  Xbox One X had HDR which PC didn't have.  Xbox One X had a really good version of that game.

 

Nixxes handled the Xbox One X, PC, and PS4 PRO versions, while Crystal Dynamics created the original Xbox One version .. and now they're a part of Sony.

 

Sony grabbing Nixxes was a genius move, that team does amazing work on all platforms.  PC conversions, and inter-generational console conversions, upgrades... they can do it all.  They're one of the best port studios in the business.

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