Remij 5,090 Posted April 6 Share Posted April 6 This is a huge deal. They're slowly getting all of this functionality online and making it all much more performant. 5.5 will probably be out towards the end of the year. Now realistically, this is what the engine should have been able to do they launched it... but it's clear the way they're developing and designing the engine has changed to facilitate more organic updates. Wouldn't surprise me if The Coalition has access and is working hand in hand with Epic on building Unreal Engine 5.x and that their game will make use of all the added functionality. UE5.4 also has huge performance improvements coming to multithreading the renderer on the CPU. So games showing its true potential should be unveiling soon. (like Marvel 1943) Link to post Share on other sites
Substatic 488 Posted April 7 Share Posted April 7 Will this allow consoles to run more than 1440p 30 fps for the latest games lol? Link to post Share on other sites
Remij 5,090 Posted April 7 Author Share Posted April 7 18 minutes ago, Substatic said: Will this allow consoles to run more than 1440p 30 fps for the latest games lol? UE5.4 has some big performance improvements coming under the hood which should help it hit 60fps targets. Who knows what else 5.5 will have. Link to post Share on other sites
Chicano3000X 87 Posted April 7 Share Posted April 7 All the years of learning edge flow and edge loops, tossed out the window. Link to post Share on other sites
Twinblade★ 4,258 Posted April 8 Share Posted April 8 Despite the issues UE is still a crazy efficient and intuitive engine to use. For indie devs making 3D games there really is no comparable solution anymore. Unity had its time in the sun but unless an established developer already has a history with it, there's little reason to use it over UE5 nowadays. Link to post Share on other sites
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