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Crytek's Ray Tracing demo ran at 1080p 30fps on Vega 56... not 4K


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That card cant do 4k anyway on real games who expected it to do 4k with rt   Rtx flopped thhbo

2 minutes ago, roflpwnedz said:

lol i got a 24ksomething graphics score on firestrike but I bet yours was on stock or turbo ;(

It was stock, I messed with undervolting and it works but it's just too noisy because I have to ramp up the fan. 

Edited by DynamiteCop!
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LMAO, I still can't get over the fact that they outright fucking lied that it was 4K/30 when in reality it's 1080p30... :mj: 

 

Also the fact that Deeno thinks that Crytek's implementation requires and would improve with driver support... which it doesn't :hest: 

 

Crytek's implementation is API and hardware agnostic... there's no "drivers to improve anything"... it runs how it runs.  It's funny how you were claiming it was all superior before.. stating that it was taking advantage of AMD's hardware.. when it was "running at 4K/30".  But now it's revealed that it runs at 1080p/30.. and it's all "AMD doesn't have drivers yet :cry:"

 

:tom: 

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25 minutes ago, DynamiteCop! said:

It was stock, I messed with undervolting and it works but it's just too noisy because I have to ramp up the fan. 

Im just impressed how much these cards can oc. Even the 64. You could slap on a cooler later on and the drivers keep making it better and better.

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The funny thing is you think that in some way we're getting owned here, a middle of the road AMD GPU from 2017 with no special hardware is doing raytracing at 1080p and 30 FPS with absolutely no drivers or software optimization surrounding it by AMD. 

 

 At the moment we don’t benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware like the latest generation of graphics cards could give us. But of course, we will optimize the feature to achieve an uplift performance from these APIs and graphics cards.

 

It's still in its infancy, and AMD hasn't even done anything to account for it on their end. The entire purpose of a driver is hardware communication with the software, and right now Crytek is achieving what they are devoid of AMD's drivers, of course once they release drivers this will help increase performance; don't be retarded. 

1 minute ago, roflpwnedz said:

Im just impressed how much these cards can oc. Even the 64. You could slap on a cooler later on and the drivers keep making it better and better.

I'm not too concerned about it, the card seems to handle itself just fine without OC'ing. 

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34 minutes ago, DynamiteCop! said:

The funny thing is you think that in some way we're getting owned here, a middle of the road AMD GPU from 2017 with no special hardware is doing raytracing at 1080p and 30 FPS with absolutely no drivers or software optimization surrounding it by AMD. 

 

 At the moment we don’t benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware like the latest generation of graphics cards could give us. But of course, we will optimize the feature to achieve an uplift performance from these APIs and graphics cards.

 

It's still in its infancy, and AMD hasn't even done anything to account for it on their end. The entire purpose of a driver is hardware communication with the software, and right now Crytek is achieving what they are devoid of AMD's drivers, of course once they release drivers this will help increase performance; don't be retarded. 

I'm not too concerned about it, the card seems to handle itself just fine without OC'ing. 

Funny how it wasn't in it's infancy when Nvidia first announced and showed their RT... :drake: 

 

Yes.. you are getting owned.  You touted that Vega 56 was running this at 4K/30 as a reason why Crytek's implementation was superior and that "compute RT" was good enough and Nvidia scammed people... 

 

Again... you seem to be missing the fact that this is a severely paired back implementation of RT, in a very basic scene with nothing dynamic happening.  This implementation does NOT require any drivers from AMD's end... drivers aren't and wouldn't be exposing any hardware functions to help accelerate RT on these GPUs..  This is done in software in Cryengine... it's agnostic.  The "additional performance" that they are referring to is general performance improvements that those APIs can bring... not RT specific... not something that drivers are going to expose... Not something that's going to significantly speed up RT performance.

 

Have you stopped to ask yourself where AMD's DXR drivers are?  Why they haven't released them yet?  Straight away it requires 6GB+ of VRAM.. that excludes a lot of their GPUs.  AMD went on record saying that they wont support DXR until their entire product stack and support it.  So it's likely that they'll never release driver support for their current GPUs.  They know performance is too abysmal to even bother.

 

But of course... that has nothing to do with the fact you were gloating before about how amazing Crytek's implementation was and how compute RT was good enough... and that it means nothing that there's actually been a 4x reduction in pixels LOL.  Can you imagine if Sony released something, and demoed it running at 4K... and then said the final thing would run at 1080p... you'd be laughing your ass off at them.  Which is exactly why I'm laughing at you :tom: 

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AMD already confirmed their DX12 GPUs will support DXR's fallback layer, but it doesn't matter. Microsoft isn't even going to maintain that code anymore.

Edited by lynux3
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2 minutes ago, lynux3 said:

AMD already confirmed their DX12 GPUs will support DXR's fallback layer.

Yea, they did... and where are they?  They have support already but aren't enabling it... because they say that they wont support it until their entire product range can do it... which means 6GB+ on all GPUs.. from low to high end.

 

Regardless, this demo doesn't use DXR.

 

It's just amazing how they had the gall to show a 4K/30 video of a demo and then much later... after AMD fags gloated so much.. revealed that it's only actually 1080p 30 on that GPU. lmao.. such fucking liars to try to make their implementation sound impressive/superior to others. lol

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Just now, Remij_ said:

Yea, they did... and where are they?  They have support already but aren't enabling it... because they say that they wont support it until their entire product range can do it... which means 6GB+ on all GPUs.. from low to high end.

Not sure, but it doesn't matter. Microsoft isn't even going to maintain the code for it.

 

https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Libraries/D3D12RaytracingFallback

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1 minute ago, lynux3 said:

Not sure, but it doesn't matter. Microsoft isn't even going to maintain the code for it.

 

https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Libraries/D3D12RaytracingFallback

Well of course.  Obviously there was never any real intention to continually update the fallback layer.. because the idea is that future hardware is going to support hardware based RT acceleration.  They built the fallback layer for development purposes.  Nvidia released their fallback layer driver.  AMD already have support ready to go... but wont enable it.. quite simply because performance is abysmal, it requires 6GB ram.. and there's hardly any game support.

 

There's no "drivers" coming from AMD that are going to change their RT situation.  DynamiteCop needs to stop acting like AMD has special optimizations up their sleeves to enable their hardware to do shit that it's simply not capable of doing well.  AMD are holding off because they know exactly how abysmal it is atm.

 

The simple fact is that this demo was falsely represented... AMD doesn't perform nearly as well as was advertised... and that Deeno should have known better than to gloat about it.

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20 minutes ago, Remij_ said:

Yea, they did... and where are they?  They have support already but aren't enabling it... because they say that they wont support it until their entire product range can do it... which means 6GB+ on all GPUs.. from low to high end.

 

Regardless, this demo doesn't use DXR.

 

It's just amazing how they had the gall to show a 4K/30 video of a demo and then much later... after AMD fags gloated so much.. revealed that it's only actually 1080p 30 on that GPU. lmao.. such fucking liars to try to make their implementation sound impressive/superior to others. lol

That card cant do 4k anyway on real games who expected it to do 4k with rt

 

Rtx flopped thhbo

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16 minutes ago, JONBpc said:

That card cant do 4k anyway on real games who expected it to do 4k with rt

 

Rtx flopped thhbo

A tech demo isn't a game...  They showed a 4K/30fps video and stated it was run on a Vega 56 at the end of it... 

 

bebecause Crytek's RT implementation was "so superior and compute RT is good enuf" :hest: 

 

I should also state that CryEngine notoriously favors AMD based hardware rofl.. 

 

1080p30

extremely basic scene

no dynamic objects

partial reflections only for mirror surfaces

Cheapest form of RT

 

LMAO AMDeenoHBR LynnoRTHBR JonnRTXHBR :geese: 

 

Reading that thread I posted again.. lmfao you fucks are so smug in your ignorance.  Fuck all of you :tom: 

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