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Summer Game Fest showcase (Unreal Engine 5 reveal)


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3 minutes ago, Team 2019 said:

This is running at 1440p 30fps. This is a perfect example of why Lockhart should be cancelled.

or how underpowered ps5 is 

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Jonb meltdown in multiple threads 

A c-Rate tomb raider knock-off non-game with actual GAMEPLAY and it looks better than everything MS showed! Lmao!

Just imagine what God of War 2 is gonna look like, let alone ND games 

Developer post.

 

" wake up late on Wednesdays and I see a literally industry-shaking announcement.

This is absolutely impossible. So much of the current development pipeline is based on retopography, poly count budgets, draw call budgets, light baking and so on.

This just...gets rid of them.

They're gone.

Entirely.

I cannot even fathom this shit. Every developer I know is fucking losing their minds."

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3 minutes ago, Team 2019 said:

Developer post.

 

" wake up late on Wednesdays and I see a literally industry-shaking announcement.

This is absolutely impossible. So much of the current development pipeline is based on retopography, poly count budgets, draw call budgets, light baking and so on.

This just...gets rid of them.

They're gone.

Entirely.

I cannot even fathom this shit. Every developer I know is fucking losing their minds."

DynamiteCop - " That's all a waste "

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The PS5 UE5 tech demo runs with dynamic resolution scaling and temporal upsampling. Typical rendering resolution is 1440p but it does vary. We've spent a long time poring over a range of 3840x2160 uncompressed PNG screenshots supplied by the firm. They defy pixel-counting, with resolution as a metric pretty much as meaningless as it is for, say, a Blu-ray movie. But temporal accumulation does so much more "

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