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Elden CNT Analysis of PS4/Pro, PS5, XSX/S


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  • All three versions offer two display modes.
  • Quality mode locks the resolution at 2160p on PS5/SX and 1440p on SS.
  • It also increases the quality of the shadows.
  • The different shades of color and light between versions are due to the constant and random change of the weather.
  • They all use the same general tonality.
  • Lower quality of textures and shadows, and less amount of vegetation in Series S.
  • The framerate is unlocked on all 3 platforms.
  • This results in a rather uneven fps rate. PS5 has a more stable framerate than Series X, but neither is it stable.
  • S series does not exceed 45fps in any mode.
  • The draw distance is the same on all 3 consoles except for the shadows.
  • In Series S, its distance is smaller.
  • PS5 seems to have better shadows in the distance in quality mode compared to Series X.
  • All 3 platforms use SSR reflections of a similar quality.
  • Faster loading times on PS5. In general, the beta is better optimized on PS5 (mainly because of its framerate). We will have to wait until February to see the final result.

 

 

 

PS5 offers two display modes.
The quality mode locks the resolution to 2160p and increases the quality of the shadows.
The different shades of color and light between versions are due to the constant and random change of the weather.
They all use the same general tonality. On PS5 there is a higher amount of vegetation.
However, it does not react to our passage on any platform.
Shadows on PS5 have higher resolution in quality mode and their draw distance is higher.
The framerate is unlocked on PS4 Pro and PS5.
Locking the framerate on PS4 Pro and PS5 in quality mode at 30fps would have been a good idea.
The PS5's FPS mode doesn't hit a constant 60fps.
Maybe this will change in the final version. The draw distance (except for shadows) looks the same on all 3 platforms.
Texturing is the same on all 3 consoles, at least in the areas tested.
All 3 platforms use SSR reflections of a similar quality. PS5 will be compatible with Ray-tracing after its release. Loading times are 3-4x faster on PS5.

 

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3 minutes ago, DynamiteCop said:

Sure have, both versions have unstable framerates and you have no capability of VRR. Yep, the lems have sure been rekt. 

 

 

 

:cry::crymore:

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2 hours ago, DynamiteCop said:

Sure have, both versions have unstable framerates and you have no capability of VRR. Yep, the lems have sure been rekt. 

 

:mj:

 

Framerates weren't the only differences :umad:

 

 

On PS5 there is a higher amount of vegetation.
Shadows on PS5 have higher resolution in quality mode and their draw distance is higher.

 PS5 will be compatible with Ray-tracing after its release.

Loading times are 3-4x faster on PS5.

PS5 has a more stable framerate than Series X. 

 

 

:drake:

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