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Bright Memory: Infinite: Graphics comparison between Xbox Series X|S, PlayStation 5 and PC


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3 hours ago, Remij said:

LMAO the difference between the PC and console RT is laughable.  Console RT looks just like SSR.

The game was developed by one man across 5 systems. 

 

It's in everything except PS4 and Xb1

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14 minutes ago, Goukosan said:

The game was developed by one man across 5 systems. 

 

It's in everything except PS4 and Xb1

Oh I know.  Unreal Engine supports RT by default though.  He didn't really have to do any work to add it in..  All he did was add it... and then reduce the quality to the point where it looks like SSR... to which I say "why even bother?"

 

Just a marketing bullet point I guess.

Edited by Remij
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5 minutes ago, Remij said:

Oh I know.  Unreal Engine supports RT by default though.  He didn't really have to do any work to add it in..  All he did was add it... and then reduce the quality to the point where it looks like SSR... to which I say "why even bother?"

 

Just a marketing bullet point I guess.

 

Point is if there was a team of guys the implementation could be improved by launch. 

Edited by Goukosan
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