Playstation Tablet 1,910 Posted yesterday at 02:20 PM Share Posted yesterday at 02:20 PM With the Anniversary Update, Alan Wake 2 will get the Gameplay Assist menu, which you can find in the gameplay options. It contains, among others, the following toggles: Quick turn Auto complete QTE Button tapping to single tap Weapon charging with taps Healing items with taps Lightshifter with taps Player invulnerability Player immortality One shot kill Infinite ammo Infinite flashlight batteries Link to post Share on other sites
David P 208 Posted yesterday at 04:32 PM Share Posted yesterday at 04:32 PM (edited) So expensive, they really shouldn't have put Alan Wake 1 in the physical edition. Edited yesterday at 04:33 PM by David P Link to post Share on other sites
Mr. Impossible 608 Posted yesterday at 05:02 PM Share Posted yesterday at 05:02 PM Haptic feedback is so stupid. Easily the worst feature of the console. Link to post Share on other sites
-GD-X★ 8,457 Posted 6 hours ago Share Posted 6 hours ago 19 hours ago, Mr. Impossible said: Haptic feedback is so stupid. Easily the worst feature of the console. Hell nah. When done right (like astro), it’s pretty great. Link to post Share on other sites
Long Ball Larry 1,397 Posted 6 hours ago Share Posted 6 hours ago Cows can finally play Link to post Share on other sites
-GD-X★ 8,457 Posted 6 hours ago Share Posted 6 hours ago This game looks awful on consoles. I got it on series x. It’s just a muddy mess. The gameplay is shite too. It’s a shame, since the atmosphere is stellar. Link to post Share on other sites
Remij 5,119 Posted 6 hours ago Share Posted 6 hours ago 25 minutes ago, -GD-X said: This game looks awful on consoles. I got it on series x. It’s just a muddy mess. The gameplay is shite too. It’s a shame, since the atmosphere is stellar. I didn't even realize consoles didn't have RT in this game 1 Link to post Share on other sites
-GD-X★ 8,457 Posted 5 hours ago Share Posted 5 hours ago 1 minute ago, Remij said: I didn't even realize consoles didn't have RT in this game lol it’s ugly af the pc version looks insanely better (like a generation better). 1 Link to post Share on other sites
Mr. Impossible 608 Posted 3 hours ago Share Posted 3 hours ago 3 hours ago, -GD-X said: Hell nah. When done right (like astro), it’s pretty great. It's fine as a feature but is just more moving parts that will eventually break down, not to mention has like twice the travel time of normal triggers. Link to post Share on other sites
Goukosan 2,466 Posted 3 hours ago Share Posted 3 hours ago 26 minutes ago, Mr. Impossible said: It's fine as a feature but is just more moving parts that will eventually break down, not to mention has like twice the travel time of normal triggers. The haptic feedback also shortens the travel time depending on what trigger action it's simulating. Whereas regular triggers it's the same travel time for every action. Link to post Share on other sites
Mr. Impossible 608 Posted 1 hour ago Share Posted 1 hour ago 1 hour ago, Goukosan said: The haptic feedback also shortens the travel time depending on what trigger action it's simulating. Whereas regular triggers it's the same travel time for every action. On paper it sounds nice but the resistance when the plate moves up kinds of negates the effect. You still do more work with the short press than if it were a normal trigger and it's jarring in games and you switch weapons using a full trigger pull then it goes to the shallow setting and it feels like you're about to break the trigger mechanism because you pulled too hard. Needless mount parts and servos which add to an already pricey controller. It's the only thing I don't like about the dual sense..other than the pads. Link to post Share on other sites
JonDnD 3,088 Posted 1 hour ago Share Posted 1 hour ago The triggers on PS5 controller are trash. I turned that shit off immediately. Link to post Share on other sites
Goukosan 2,466 Posted 49 minutes ago Share Posted 49 minutes ago 12 minutes ago, Mr. Impossible said: On paper it sounds nice but the resistance when the plate moves up kinds of negates the effect. You still do more work with the short press than if it were a normal trigger and it's jarring in games and you switch weapons using a full trigger pull then it goes to the shallow setting and it feels like you're about to break the trigger mechanism because you pulled too hard. Needless mount parts and servos which add to an already pricey controller. It's the only thing I don't like about the dual sense..other than the pads. For games that implemented well, I liked the immersion of the additional haptics. 1 Link to post Share on other sites
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