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Alan Wake II Anniversary Update details (Releasing October 22, includes gyro and haptics on PS5, Assist Mode and more)


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With the Anniversary Update, Alan Wake 2 will get the Gameplay Assist menu, which you can find in the gameplay options. It contains, among others, the following toggles:
 

  • Quick turn
  • Auto complete QTE
  • Button tapping to single tap
  • Weapon charging with taps
  • Healing items with taps
  • Lightshifter with taps
  • Player invulnerability
  • Player immortality
  • One shot kill
  • Infinite ammo
  • Infinite flashlight batteries
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19 hours ago, Mr. Impossible said:

Haptic feedback is so stupid. Easily the worst feature of the console. 

Hell nah. When done right (like astro), it’s pretty great. 

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This game looks awful on consoles. I got it on series x. It’s just a muddy mess. The gameplay is shite too. It’s a shame, since the atmosphere is stellar. 

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25 minutes ago, -GD-X said:

This game looks awful on consoles. I got it on series x. It’s just a muddy mess. The gameplay is shite too. It’s a shame, since the atmosphere is stellar. 

I didn't even realize consoles didn't have RT in this game :tom:

 

  • Haha 1
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1 minute ago, Remij said:

I didn't even realize consoles didn't have RT in this game :tom:

 

lol it’s ugly af :D the pc version looks insanely better (like a generation better). 

  • dead 1
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3 hours ago, -GD-X said:

Hell nah. When done right (like astro), it’s pretty great. 

It's fine as a feature but is just more moving parts that will eventually break down, not to mention has like twice the travel time of normal triggers. 

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26 minutes ago, Mr. Impossible said:

It's fine as a feature but is just more moving parts that will eventually break down, not to mention has like twice the travel time of normal triggers. 

 

The haptic feedback also shortens the travel time depending on what trigger action it's simulating. 

 

Whereas regular triggers it's the same travel time for every action. 

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1 hour ago, Goukosan said:

 

The haptic feedback also shortens the travel time depending on what trigger action it's simulating. 

 

Whereas regular triggers it's the same travel time for every action. 

 

On paper it sounds nice but the resistance when the plate moves up kinds of negates the effect. You still do more work with the short press than if it were a normal trigger and it's jarring in games and you switch weapons using a full trigger pull then it goes to the shallow setting and it feels like you're about to break the trigger mechanism because you pulled too hard. 

 

Needless mount parts and servos which add to an already pricey controller. It's the only thing I don't like about the dual sense..other than the pads. 

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12 minutes ago, Mr. Impossible said:

 

On paper it sounds nice but the resistance when the plate moves up kinds of negates the effect. You still do more work with the short press than if it were a normal trigger and it's jarring in games and you switch weapons using a full trigger pull then it goes to the shallow setting and it feels like you're about to break the trigger mechanism because you pulled too hard. 

 

Needless mount parts and servos which add to an already pricey controller. It's the only thing I don't like about the dual sense..other than the pads. 

 

For games that implemented well, I liked the immersion of the additional haptics. 

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