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Casual

Sheep
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Posts posted by Casual

  1. 19 minutes ago, Ike said:

    How’s World of Light if you started it yet? How does it compare to past versions? It looked like a slightly slower Melee. 

    Haven’t started world of light yet. 

     

    I find it pretty close to Melee but tbh Melee is the only Smash I’ve spent a lot of time with. Didn’t play Brawl at all really and only played a bit of Smash 4 on 3DS. 

  2. 2 hours ago, Goukosan said:

    What's the game reset exploit? 

    Normally a new challenger pops up for every 10 minutes of play time (give or take, seems to be based on time in actual matches...anything seems to count towards it). After the match (regardless of whether you win or lose) the timer resets so you gotta play another 10 minutes worth of matches. Doesn’t sound like that much but there’s 70 characters to unlock (only start with 8) so that’s over 10 hours (assuming you actually win all the matches and get the unlock). 

     

    Anyway , if you go through one cycle of that, then immediately after the challenger match go to your home menu, close the software and restart it, you’ll get another challenger immediately after you finish a match (so just set it to 1 stock and run off the ledge). Doesn’t work 100% of the time for whatever reason but it’s still much faster. 

  3. Game is pretty solid. The unlocks take fucking forever though, I’m at like 40 characters and that’s using the game reset exploit. 

     

    Unfortunately the online is absolutely awful. Not even worth booting up tbh. Not only can you not choose matchmaking options (you can have a “preferred” rule set...I set mine to 3 stock no time limit and so far I haven’t got put into anything close to that) but the lag is inexcusably bad. A 3 minute match ends up taking 6 minutes to conclude because it legitimately freezes multiple times a minute. Even the absolute best matches I’ve been in have a noticeable input lag.)

     

    i guess reviewers didnt consider online. 

  4. Not even the best DKC tbh. 

     

    I like Tropical Freeze a lot tbh, didn’t play it in Wij U. Actually I was just playing it yesterday going through trying to get the rest of the secret worlds. 

     

    DKC2 is just better IMO, on another level. Something just feels like it’s missing from Tropical Freeze...as amazing as the levels are they just don’t have the atmosphere that 2 does (or even 1 for that matter, though TF is still better than 1 overall). I don’t know exactly why that is, part of it is the enemies...the Kremlings make much more interesting villains than whatever the TF ones are called. The darker setting of 2 works better as well and it has better music overall. I think the level design is better in Tropical Freeze (a lot of that is hardware) and the way some of the levels evolve is impressive. Something about the controls feels off in TF too, floatier than DKC2 (also annoying that you only get to control the heavier DK....Diddy and Dixie are more nimble even if Dixie is a bit OP.) 

     

    Feel like TF has the harder segments overall but they’re super generous with checkpoints so for me 2 has the higher peak difficulty. Don’t find either that difficult though. 

     

    Solid game regardless and DKC is one of my favourites series in video games. Even 3 is fantastic. Returns is trash. 

     

    DKC2 >> TF >> DKC >>> DKC3 >>>>>>>>>>>>> DKCR. 

     

     

     

    In terms of 2D platformers  as a whole I’d put both 2 and TF in a top 5. SMB3 is obviously there too, and probably World. I don’t really consider Celeste and Meat Boy in the same genre though....too different. 

  5. Either new ones or stuff that you might have been late to the party on. Year is pretty much done for big releases, gotta see what I might have missed out on.

     

    For me it'd probably be:

     

    1) Celeste - The mechanics and perfect challenge/gameplay loop alone probably put this one in my top 5. But add in the style/soundtrack and I think it's my clear #1. Gets better every chapter. I gotta spend some more time getting berries and Side Bs. 

    2) Hollow Knight - Top 3 Metroidvania of all time for me. I had some minor issues with the pace at points and there were times when a bit more direction might have been beneficial but otherwise I don't think there's anything I would change. Good challenge, combat works perfectly, the music and the world are amazing, etc. 

    3) Monster Hunter World - Biggest surprise for me, didn't think I'd ever like a Monster Hunter game  so much but probably the game I spent the most time with this year and I still want to put some more in. Hopefully we get a MHW2 before the gen is up. 

    4) God of War - Probably the best pure story heavy  single player game I've played since TLOU. Never been a fan of the GOW games before but loved the setting for this one.  Combat was fun for the most part and the world itself was amazing. 

    5) Yakuza 0  - Another game that I didn't think I'd ever be putting on a list like this. Bit lttp on this one but what a fantastic game. The gameplay/sheer amount of things to do felt like such a good callback to the early 2000 style of games. Combat never got old despite being relatively simple and the mix of a pretty serious (and actually good) story plus bizarre sidequests kept things pretty mixed up. 

     

     

    Dead Cells  and RDR2 are probably the closest to making the list for me. RDR2 is starting to drag a bit though. 

  6. 2 hours ago, jehurey said:

    Maybe have it where you could go into a dungeon, but it would be really hard without certain items and upgrades, and those things are in shrines that are in the area of that dungeon. Or maybe you need to defeat enough shrines in order to find clues to locate the dungeon or open the dungeon.

    Yeah that could be cool.

     

    I'd like them to experiment with having the concept of shrines but just laying around in the environment. Like just a big puzzle you happen to stumble upon while wandering through the world instead of going to a separate area. Either that or have the shrines take on the terrain of the area they were found in...they started to feel too samey after a while and I feel like you can do so many more puzzles if you have like snow, dessert, forest, etc etc. shrines. 

  7. 1 hour ago, -GD- said:

    I want the classic Zelda formula. 

    I'd like a hybrid of sorts tbh. 

     

    Slightly smaller BotW style overworld, maybe ~40 shrines (but remove all the lame ones), then 8-10 proper temples/dungeons. Bring back dungeon items and have it be a bit more of a restricted experience (ie you can't just go anywhere at any point...maybe you start with an option of 3 dungeons and then the items you get from there allow you to access other areas of the map). 

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