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Quad Damage

System Warrior
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Everything posted by Quad Damage

  1. i like how they mentioned this is the second time an xbox rpg studio got outclassed by an independent studio with a fraction of the budget "When The Outer Worlds was first announced in 2017, I was super excited. A new Fallout-like game from the studio behind all-time classic New Vegas? What a pitch! But when we all got to play it two years later, the experience was muted, and I ended up putting barely a few hours into it before realising I just didn't care enough to continue. It wasn't that it was a bad game, but it wasn't a very innovative one, and that
  2. 400 person studio + hundreds of millions of dollars - 7 30 person studio + kickstarter - 9
  3. starfield is a bland, shallow, tired disappointment. stop trying to group it with actual bangers.
  4. true, one is a genre/generation defining game that met and exceeded the hype, and the other is sevenfield
  5. resetera lems got so heated at that review, mods had to lock the review thread
  6. Baldur's Gate 3 has ruined Starfield for me Bethesda's latest can't help but feel shallow by comparison. On the face of it, Starfield's pitch is even more the stuff of childhood daydreams: an RPG where you can jump in a spaceship, fly anywhere in the galaxy, and set foot on hundreds of different planets. A hugely ambitious prospect—but if any studio has the resources and the experience to make something so enormous, it should be Bethesda. What we've got in Starfield, however, is an oddly bland and compromised version of that idea—and where Baldur's Gate 3 is a huge step
  7. substatics goty’s target audience ladies/her and gentlemen/him
  8. https://www.thejimquisition.com/post/starfield-empty-spaces-review “It’s the sheer lack of imagination that truly makes Starfield so sad to play. It’s a game that can’t envision doing anything other than regurgitating the same formula its predecessors beat to death, repeating not just the things that worked but every single mistake as well, regardless of any improvements the medium's seen since The Elder Scrolls IV was new.” … “Starfield is, in a geographical sense, big, but its many worlds are desolate, populated by the same terrain features copied and pasted
  9. Um yes it does. Outside of Assassin's Creed 2, which doesn't translate particularly well in any version of the Ezio Collection, the Switch releases hold up for the most part. Still, the removal of depth of field, ambient occlusion, and other visual effects makes these Switch releases look rather clinical at times, sometimes comparing unfavourably to the Xbox 360 versions - surprising bearing in mind the age of the original games. Revelations shores up the presentation with a post-process anti-aliasing technique, while AC2 and Brotherhood operate without anti-aliasing o
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