DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 2 minutes ago, Ramza said: You seem to think it's just question of moving a slider up and down. It requires further testing to have the game run on multiple different SKUs. Further development cost. Granted it's probably not that big of an endeavor but I think you are over simplifying it. It's literally changing a single line of code and deploying to test the performance. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 Xcucked OMFG Paying $1100+ for 900p visuals Phil, better get your ass back on that plane, it's going to take another one of those 'japan trips' to straighten this out 1 Quote Link to post Share on other sites
Mr. House 3,371 Posted January 18, 2019 Share Posted January 18, 2019 2 minutes ago, DynamiteCop! said: It's literally changing a single line of code and deploying to test the performance. Bullshit. Quote Link to post Share on other sites
DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 Just now, Ramza said: Bullshit. Resolution in code is literally just an X and Y value. Quote Link to post Share on other sites
Mr. House 3,371 Posted January 18, 2019 Share Posted January 18, 2019 1 minute ago, DynamiteCop! said: Resolution in code is literally just an X and Y value. First if you really want those devs to get the best out of those hardware they will have to do a lot more than changing a single line of code. Secondly, just changing the resolution will fuck up the performance and require further testing, which requires a team of beta testers and a few programmers. All this to please the smallest userbase there is. It's the same thing when people cry that console ports are not fully utilize PC hardware capabilities. It's because it's not even worth the effort. The few tech savvy guys such as yourself will get angry and the game will sell regardless of your tears and entitlement to their product's performances. Not like you give a shit about this game anyway. Quote Link to post Share on other sites
DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 (edited) 4 minutes ago, Ramza said: First if you really want those devs to get the best out of those hardware they will have to do a lot more than changing a single line of code. Secondly, just changing the resolution will fuck up the performance and require further testing, which requires a team of beta testers and a few programmers. All this to please the smallest userbase there is. It's the same thing when people cry that console ports are not fully utilize PC hardware capabilities. It's because it's not even worth the effort. The few tech savvy guys such as yourself will get angry and the game will sell regardless of your tears and entitlement to their product's performances. Not like you give a shit about this game anyway. Like I said... 12 minutes ago, DynamiteCop! said: It's literally changing a single line of code and deploying to test the performance. change code deploy test Increase the resolution gradually until performance buckles then dial it back to a point of stability. This isn't rocket science. A single guy updated Quantum Break for the X. Edited January 18, 2019 by DynamiteCop! Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 XCOCK DONE - 900p XCOCK DONER X - 900p PS4: 1080p "Tough choice, but we believe the result is better 4 gamers. we're committed to 2019 FauXclusive lineup that's our focus". Quote Link to post Share on other sites
DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 1 minute ago, Bodycount N said: XCOCK DONE - 900p XCOCK DONER X - 900p PS4: 1080p "Tough choice, but we believe the result is better 4 gamers. we're committed to 2019 FauXclusive lineup that's our focus". Switch: 0p because the game doesn't exist on it. Get out of here you suck up rodent who has no backbone, go play with your gay little toys. Quote Link to post Share on other sites
Mr. House 3,371 Posted January 18, 2019 Share Posted January 18, 2019 2 minutes ago, DynamiteCop! said: Like I said... change code deploy test Increase the resolution gradually until performance buckles then dial it back to a point of stability. This isn't rocket science. A single guy updated Quantum Break for the X. I find that hard to believe but I'll take your words for it. I mean, companies spend a lot of money getting their games running on different hardware. Multiple teams of beta testers and programmers. I know a lot of people who worked for beta testing games for various studios around here, from Activision to Eidos. It never sounded so simple. And usually the version with the least people working on them usually ended up being shit. Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted January 18, 2019 Share Posted January 18, 2019 (edited) The PS4 version has exclusive VR missions anyways. The XBox version never mattered. They're Japanese. XBox version was probably an after thought pushed on by the publisher, the dev probably wouldn't even have bothered with an XBox version given the choice. Edited January 18, 2019 by Team 2019 Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted January 18, 2019 Share Posted January 18, 2019 Also if something as trivial like X or Pro support turns you off a niche series, you were probably never the target audience. Pro/X support not being in Vesperia is lame, but it never was a deciding factor for 99 percent that wanted to buy the game. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 13 hours ago, DynamiteCop! said: Switch: 0p because the game doesn't exist on it. Get out of here you suck up rodent who has no backbone, go play with your gay little toys. - Resolution: Base XBO is 720p (including HUD). Base PS4: 972p- XBX - and PS4 both native 1080p- Volumetric clouds appear slightly lower resolution on XBO than other platforms- PC version supports 16 : 9 out of the box, no UW support built-in- FXAA is the only AA option on PC version- Most of the HUD elements on PC are rendered on 1080p despite raising native to 4K- Huge disparity in performance on all 3 versions- Sample mission tested: PS4 Pro and XBX are locked 60 FPS- Base PS4 Hovers below 60 FPS showing slight juddering.- XBO avg frame rate is lower than base PS4 by a large margin- Sample mission 2: Pro holds is 60 FPS most of the time with mild judder- Sample mission 2: XBX performs slower than Pro- Base PS4 not tested but assumed should be similar to above results- Base XBO worst performing version by a good margin. -PS4 Pro > Xcock Done X in all categories + Exclusive VR missions Never on Xcock Done "Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im confident in 17 lineup thats our focus" bu buu 'ITS A MONSTER!!! Get ready because RE2 and KH3 will be the same. Japanese devs 'dun give two shits Quote Link to post Share on other sites
DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 40 minutes ago, Bodycount N said: - Resolution: Base XBO is 720p (including HUD). Base PS4: 972p- XBX - and PS4 both native 1080p- Volumetric clouds appear slightly lower resolution on XBO than other platforms- PC version supports 16 : 9 out of the box, no UW support built-in- FXAA is the only AA option on PC version- Most of the HUD elements on PC are rendered on 1080p despite raising native to 4K- Huge disparity in performance on all 3 versions- Sample mission tested: PS4 Pro and XBX are locked 60 FPS- Base PS4 Hovers below 60 FPS showing slight juddering.- XBO avg frame rate is lower than base PS4 by a large margin- Sample mission 2: Pro holds is 60 FPS most of the time with mild judder- Sample mission 2: XBX performs slower than Pro- Base PS4 not tested but assumed should be similar to above results- Base XBO worst performing version by a good margin. -PS4 Pro > Xcock Done X in all categories + Exclusive VR missions Never on Xcock Done "Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im confident in 17 lineup thats our focus" bu buu 'ITS A MONSTER!!! Get ready because RE2 and KH3 will be the same. Japanese devs 'dun give two shits You're really trying to blame this on the hardware lol? It's superior in every single facet of its being, any parity or negative disparity is the cause of lazy developers. There's literally no excuse but lazy development. Also again, not on Switch, neither is Resident Evil 2 or Kingdom Hearts 3. Also in terms of both of those games it's already clear that the X is rendering a higher resolution than the Pro in Resident Evil 2, also given the results with Final Fantasy XV it's an iron clad guarantee that will also be the case with Kingdom Hearts III. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 ah, the old LAZY DEVELOPERS excuse PS3rd-worlders use to use that one last gen when it lagged behind on multiplats. Quote Link to post Share on other sites
DynamiteCop 2,087 Posted January 18, 2019 Share Posted January 18, 2019 Just now, Bodycount N said: ah, the old LAZY DEVELOPERS excuse PS3rd-worlders use to use that one last gen when it lagged behind on multiplats. It's not an excuse, it's a fact. Quote Link to post Share on other sites
Quad Damage 1,738 Posted January 18, 2019 Share Posted January 18, 2019 JonB$2000 Quote Link to post Share on other sites
MalaXmaS 648 Posted January 18, 2019 Author Share Posted January 18, 2019 I could understand Bodytits if this was Xbox vs PS4 from the beginning of the gen and PS4 ran at the same crappy resolution, but we are talking about Xbox One X, a console that can easily do 4k native and upscaled WITH HDR. The fact that Ace Combat 7 is out for the Xbox WITHOUT 4k and thus no HDR is a dead giveaway that Namco didn't care for the Xbox version. Oh well then, this has to be one of the fastest titles that went from a must have to a bargain bin. I'll probably get it when it hits $20 in three months or for $5 at the next black friday sale. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 you're simply dealing with an inferior ecosystem for developers. Having to support the original XBONE and its chugging ass ghetto VCR visuals locked to 720p ( which is the console 90% of XBoners own) Royally fucks up developers. Don't blame Namco, blame MS for their shitty decision to not to ditch the failed 'Bone but to DOUBLE DOWN on the monstrosity while having the gall to charge $~600 for the amped-up model. Xcock Done X is like if Nintendo said, "nahh, we're not going to do the Switch. We're going to do the WiiU2 instead". Poor decision making on Phil Sphincter's part. 720p in 2019 Quote Link to post Share on other sites
MalaXmaS 648 Posted January 18, 2019 Author Share Posted January 18, 2019 21 minutes ago, Bodycount N said: you're simply dealing with an inferior ecosystem for developers. Having to support the original XBONE and its chugging ass ghetto VCR visuals locked to 720p ( which is the console 90% of XBoners own) Royally fucks up developers. Don't blame Namco, blame MS for their shitty decision to not to ditch the failed 'Bone but to DOUBLE DOWN on the monstrosity while having the gall to charge $~600 for the amped-up model. Xcock Done X is like if Nintendo said, "nahh, we're not going to do the Switch. We're going to do the WiiU2 instead". Poor decision making on Phil Sphincter's part. 720p in 2019 Regarding Wolfenstein II for Nintendo Switch Similar to Doom, Wolfenstein II makes use of dynamic resolution which adjusts pixel count based on load. It seems that the highest is 720p, but it can drop to as low as 640×360 when docked. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted January 18, 2019 Share Posted January 18, 2019 12 minutes ago, MalaXmaS said: Regarding Wolfenstein II for Nintendo Switch Similar to Doom, Wolfenstein II makes use of dynamic resolution which adjusts pixel count based on load. It seems that the highest is 720p, but it can drop to as low as 640×360 when docked. didn't pay $1200 for my switch Quote Link to post Share on other sites
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