JonDnD 2,644 Posted June 10, 2019 Share Posted June 10, 2019 (edited) Native is 63. That's pretty amazing . Controlled environment and all tho Edited June 10, 2019 by JONBpc Quote Link to post Share on other sites
lynux3 2,107 Posted June 10, 2019 Share Posted June 10, 2019 "Controlled environment". That's all that needs to be said. Quote Link to post Share on other sites
JonDnD 2,644 Posted June 10, 2019 Author Share Posted June 10, 2019 Just now, lynux3 said: "Controlled environment". That's all that needs to be said. This is froms ArsTech . Its impressive no matter how you spin it Quote Link to post Share on other sites
Spicalicious 128 Posted June 10, 2019 Share Posted June 10, 2019 4 minutes ago, JONBpc said: This is froms ArsTech . Its impressive no matter how you spin it Don't listen to lynutz he's just a hater. Quote Link to post Share on other sites
lynux3 2,107 Posted June 10, 2019 Share Posted June 10, 2019 9 minutes ago, JONBpc said: This is froms ArsTech . Its impressive no matter how you spin it Nothing is impressive until its been publicly tested from a client machine. Quote Link to post Share on other sites
JonDnD 2,644 Posted June 10, 2019 Author Share Posted June 10, 2019 4 minutes ago, lynux3 said: Nothing is impressive until its been publicly tested from a client machine. True . But it's still impressive . The data centers were 400 miles away . Quote Link to post Share on other sites
Hot Sauce 2,734 Posted June 11, 2019 Share Posted June 11, 2019 400 miles is 2.15ms at the speed of light. Fiber cable can do about 2/3 that in commercial infrastructure, so 3.22ms with a direct connection. Will never happen in a real world setting. Quote Link to post Share on other sites
madmaltese★ 2,588 Posted June 11, 2019 Share Posted June 11, 2019 Yeah until we see the real world setting, all the impressions are pointless. I still remember how impressed everyone was with OnLive in the controlled settings. Really hope XCloud delivers though cause Stadia is sounding worse by the day. Quote Link to post Share on other sites
Remij 4,687 Posted June 11, 2019 Share Posted June 11, 2019 Yea real world is what actually matters here.. but I wouldn't be surprised. Regardless.. even for a controlled test environment, those are good figures. I'm optimistic. And like they've said before.. the ability to have datacenters all over the world and close as possible to users is what can help bring the latency issue to a reasonable level. Quote Link to post Share on other sites
Hot Sauce 2,734 Posted June 11, 2019 Share Posted June 11, 2019 16 minutes ago, Remij_ said: Regardless.. even for a controlled test environment, those are good figures. Too good, honestly. I really don't think the 400 miles thing is accurate and if that's not a roundtrip figure (which it wouldn't be if it was LA to San Fran as they're 381 miles apart) it's literally impossible. Light travels at 186 miles per millisecond, so to travel from LA to San Fran and back would take light 4.1ms. At 2/3 the speed of light we're at 6.1ms. Then this phone was connected via WiFi? The math just doesn't add up. Quote Link to post Share on other sites
Vini 430 Posted June 11, 2019 Share Posted June 11, 2019 (edited) 7 hours ago, JONBpc said: Native is 63. That's pretty amazing . Controlled environment and all tho Unplayable. Anything over 20 is a deal breaker. Fuck you google and Microsoft Edited June 11, 2019 by Vini Quote Link to post Share on other sites
Remij 4,687 Posted June 11, 2019 Share Posted June 11, 2019 Just now, Vini said: Unplayable. Anything over 20 is a deal breaker. Fuck you google and Microsoft 1 Quote Link to post Share on other sites
DynamiteCop 2,087 Posted June 11, 2019 Share Posted June 11, 2019 1 minute ago, Remij_ said: Isn't the typical controller response like 80ms lol? Quote Link to post Share on other sites
Remij 4,687 Posted June 11, 2019 Share Posted June 11, 2019 3 minutes ago, DynamiteCop! said: Isn't the typical controller response like 80ms lol? I don't know what the typical controller response is off the top of my head, but nah. What I do know is that he's confusing display lag with "input lag" which is the latency of the entire chain and not just the display. lmao Quote Link to post Share on other sites
JonDnD 2,644 Posted June 11, 2019 Author Share Posted June 11, 2019 5 minutes ago, Vini said: What do you mean by native? Anything over 20ms is unplayable to me. Quote Link to post Share on other sites
Guest Posted June 11, 2019 Share Posted June 11, 2019 30 minutes ago, Remij_ said: I don't know what the typical controller response is off the top of my head, but nah. What I do know is that he's confusing display lag with "input lag" which is the latency of the entire chain and not just the display. lmao I think display lag and input lag are usually separated, since everyone is using different displays. If this thread/article is telling me Halo 5 has 67ms of "input lag" (not including display lag), that is insane. Quote Link to post Share on other sites
Remij 4,687 Posted June 11, 2019 Share Posted June 11, 2019 4 minutes ago, モンキー said: I think display lag and input lag are usually separated, since everyone is using different displays. If this thread/article is telling me Halo 5 has 67ms of "input lag" (not including display lag), that is insane. Usually yea. And the fact that they're demoing it on phones, means the display lag will be extremely low, however, that's countered by the fact that phones rely on wifi.. which makes getting an extremely low latency tougher. It's really impressive. But as already said, it will vary greatly between devices and connections, as well as distances to the servers. Still very encouraging. Quote Link to post Share on other sites
Guest Posted June 11, 2019 Share Posted June 11, 2019 4 minutes ago, Remij_ said: Usually yea. And the fact that they're demoing it on phones, means the display lag will be extremely low, however, that's countered by the fact that phones rely on wifi.. which makes getting an extremely low latency tougher. It's really impressive. But as already said, it will vary greatly between devices and connections, as well as distances to the servers. Still very encouraging. Yeah. I'm not expert on this stuff, or not even close, but this seems nuts. Is MS using some kinda crazy tech? Stadia might get massacred just on the fact that their tech isn't nearly on the same level lol. Quote Link to post Share on other sites
JonDnD 2,644 Posted June 11, 2019 Author Share Posted June 11, 2019 Lets be honest, Stadia is a FLOP. IF anyone is going to do this right it will be MS. But can they? Tech wise maybe, every other part idk. Quote Link to post Share on other sites
Remij 4,687 Posted June 11, 2019 Share Posted June 11, 2019 10 minutes ago, モンキー said: Yeah. I'm not expert on this stuff, or not even close, but this seems nuts. Is MS using some kinda crazy tech? Stadia might get massacred just on the fact that their tech isn't nearly on the same level lol. They've probably done a lot of work on optimizing the entire pipeline. Encoders/decoders, input layer optimizations and adjustments to compensate for latency, as well as the servers themselves being all over and optimized for as low latency as possible. Quote Link to post Share on other sites
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