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Microsoft announces DirectX 12 Ultimate


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https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/

 

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From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X.

 

When gamers purchase PC graphics hardware with the DX12 Ultimate logo or an Xbox Series X, they can do so with the confidence that their hardware is guaranteed to support ALL next generation graphics hardware features, including DirectX Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback. This mark of quality ensures stellar “future-proof” feature support for next generation games!

 

RTX GPUs fully support DX12 Ultimate, and are currently the only GPUs on the market which do.  AMD's upcoming RDNA2 GPUs will fully support DX12U as well.

 

Nvidia's announcement:

https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate/

 

AMD's announcment: 

https://community.amd.com/community/gaming/blog/2020/03/19/powering-next-generation-gaming-visuals-with-amd-rdna-2-and-directx-12-ultimate

 

-DXR1.1 tier

-VRS

-Mesh Shaders

-Sampler Feedback

 

 

MS unifying their Series X and Windows efforts pushing the envelope ahead in real time graphics. :smoke: 

 

 

(It's important to note that it's not clear yet if PS5 will support VRS, or Sampler Feedback in any form)

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AMD showing off their RDNA2 RT demo using DXR1.1

 

 

A lame "reflection" demo if I'm honest... but there's a lot of calculations going on there.. so it's pretty impressive.

Edited by Remij_
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  • Remij changed the title to Microsoft announces DirectX 12 Ultimate
Just now, Remij_ said:

Indeed.  lmao.. look at it compared to Nvidia's demos:

 

 

 

Well, it was more towards DirectX than AMD's subpar demonstration. DirectX is just an API... who cares. It doesn't dictate support of features on hardware; it's just Microsoft's graphics API. There's plenty of examples of like APIs and proprietary solutions that aren't DirectX like Vulkan and LibGCM. :shrug:  All of them have their advantages and disadvantages.

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6 minutes ago, lynux3 said:

Well, it was more towards DirectX than AMD's subpar demonstration. DirectX is just an API... who cares. It doesn't dictate support of features on hardware; it's just Microsoft's graphics API. There's plenty of examples of like APIs and proprietary solutions that aren't DirectX like Vulkan and LibGCM. :shrug:  All of them have their advantages and disadvantages.

Uh.. yea it does dictate support of features on hardware lol... Series X and 20-series+ GPUs support all the features of the DX12U API..  RDNA2 gpus will support that featureset as well.

 

Of course it's not the ONLY API... but the fact is that it's a standardization of those features... which means that developers are more likely to use them.. which is the main thing... and the reason why I'm happy about it.  VRS... mesh shaders... and Sampler Feedback are all hardware features that weren't guaranteed to be used by developers... because there was no standardized API that supported them all.

 

That changes with this announcement. B) 

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Just now, Remij_ said:

Uh.. yea it does dictate support of features on hardware lol... Series X and 20-series+ GPUs support all the features of the DX12U API..  RDNA2 gpus will support that featureset as well.

 

Of course it's not the ONLY API... but the fact is that it's a standardization of those features... which means that developers are more likely to use them.. which is the main thing... and the reason why I'm happy about it.  VRS... mesh shaders... and Sampler Feedback are all hardware features that weren't guaranteed to be used by developers... because there was no standardized API that supported them all.

 

That changes with this announcement. B) 

There's more than one way to skin a cat and because DirectX says its this way does not mean its the only way. Standardization is one thing; lacking support because DirectX says you have to meet said requirements is completely different.

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And here’s the key, the Xbox series X is DX12U compatible which means that Xbox and PC DirectX versions are no longer operating independently. Effectively this links PC game development to that of the Xbox series X. Microsoft says that “By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem. No longer do the cycles operate independently”.

 

What this will allow is for game developers to target DX12U compatibility which will streamline the process of bringing games to both PC and Xbox at the same time. This is a big win for developers who are looking to make cross-platform titles and should also bring more PC titles to the Xbox as well.

:lawd:

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13 minutes ago, Teh_Diplomat said:

tumblr_inline_o58r6dmSfe1suaed2_500.gif

 

But it's true. just because you don't understand or believe it doesn't mean it's not true.

 

I'm quite familiar with DirectX.  I remember fooling around with settings on my PCs in the late 90s..

 

Before Xbox was even invented.  Then I remember reading up about Xbox when it was first announced and they said they were naming their new Xbox gaming console after the DirectX api, which they own and don't have to let Sony or nintendo use.. because they own it.. get it?

 

People have no idea how long MS has been involved in gaming :D 

Edited by Spicalicious
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