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The PlayStation 5 doesn't exhibit any evidence of VRS (Variable Rate Shading)


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1 hour ago, DynamiteCop! said:

You know what you dumb bitch, stop acting like you haven't been paying attention to all of this. 

 

It seems to be a pretty universally agreed upon theory that the system was in physical development before Microsoft's. This is backed up by developer and industry talk of when development kits were circulated and their varying states. To add to this a delay seems rather likely given the talk of continual cooling issues well before any kind of frequencies were ever uncovered, this is now obviously vindicated as valid given the frequencies and the extremely large form factor of the system. Aza also pointed out from some people there were issues with backward compatibility which needed to be worked out before release, he said this well into last year and given Sony's own statements on backward compatibility this appears to yet again stand up to criticism. 

 

Everything points to Sony starting principal hardware development before Microsoft, everything points to there being cooling issues which needed to be worked out, everything points to backward compatibility issues which needed to be rectified, and everything points to this being an RDNA 1.0/2.0 hybrid GPU.

 

36 CU's, 448GB/s for memory bandwidth, the frequency itself, and now a lack of any displayed properties of VRS in any game which has been shown for the system. 

 

Take your ass back to the dumpster you piece of absolute trash. 

:sabu: Bro, you have one vivid ass imagination.   Your hopes and dreams is that PS5 will have some fatal flaw and that X will be a perfect piece of hardware.   So much so that you twist reality to suit your wet dreams.

 

You actually think the first set of ganes in a gen will utilize every technique under the sun?  Is this your first rodeo?  it's like you have the memory of a gnat. 

 

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1 hour ago, Remij_ said:

I'm pretty sure PS5 will have VRS.  It's not going to be used in every game.. especially at the start.  A lot of devs already have their own temporal upscaling methods and will stick with that in the beginning.

 

I wouldn't look too much into it just yet.

Dumbfuck cop :mj:

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18 minutes ago, Goukosan said:

:sabu: Bro, you have one vivid ass imagination.   Your hopes and dreams is that PS5 will have some fatal flaw and that X will be a perfect piece of hardware.   So much so that you twist reality to suit your wet dreams.

 

You actually think the first set of ganes in a gen will utilize every technique under the sun?  Is this your first rodeo?  it's like you have the memory of a gnat. 

 

Well the SSD adavantage of over 2 times is pointless. But VRS which PS5 has anyways is gonna kill it.

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