Tears of the Cows 1,282 Posted December 11, 2021 Share Posted December 11, 2021 This game runs like shit and is low res. Impressive but also not Quote Link to post Share on other sites
lostfool 682 Posted December 11, 2021 Share Posted December 11, 2021 8 minutes ago, ghostz said: This game runs like shit and is low res. Impressive but also not You have shit taste. Runs just fine on my Sexy-X Quote Link to post Share on other sites
Tears of the Cows 1,282 Posted December 12, 2021 Share Posted December 12, 2021 1 hour ago, lostfool said: You have shit taste. Runs just fine on my Sexy-X Drive fast and run into cars also the 30 fps is bad. Need some type of motion blur Quote Link to post Share on other sites
Playstation Tablet 1,770 Posted December 12, 2021 Author Share Posted December 12, 2021 Quote Link to post Share on other sites
Playstation Tablet 1,770 Posted December 12, 2021 Author Share Posted December 12, 2021 Fence is actual geometry. That's insane Quote Link to post Share on other sites
jehurey 3,313 Posted December 12, 2021 Share Posted December 12, 2021 2 hours ago, Team 2019 said: Fence is actual geometry. That's insane For something that is a 1080p reconstruction, it looks really good when you zoom in on things with a 4K television. I flew to a building that had a whole line of pillars, that are each shaped like a vase, and as I got up close to it, there is no polygonal angles to this, its just super smooth curves. Look at the top of the fence, the way the wires are tied around each other. They're not repeating patterns. Quote Link to post Share on other sites
lostfool 682 Posted December 12, 2021 Share Posted December 12, 2021 48 minutes ago, jehurey said: For something that is a 1080p reconstruction, it looks really good when you zoom in on things with a 4K television. I flew to a building that had a whole line of pillars, that are each shaped like a vase, and as I got up close to it, there is no polygonal angles to this, its just super smooth curves. Look at the top of the fence, the way the wires are tied around each other. They're not repeating patterns. When I first walked by a fense I was like wtf no way? I literally spent at least 30 min inspecting it and there was not a single repeating anything. All unique in it's imperfections like a real fucking fense. Quote Link to post Share on other sites
-GD-X★ 7,955 Posted December 12, 2021 Share Posted December 12, 2021 5 hours ago, lostfool said: When I first walked by a fense I was like wtf no way? I literally spent at least 30 min inspecting it and there was not a single repeating anything. All unique in it's imperfections like a real fucking fense. Maybe the fence spent 30 minutes inspecting you Quote Link to post Share on other sites
lostfool 682 Posted December 12, 2021 Share Posted December 12, 2021 2 hours ago, -GD-X said: Maybe the fence spent 30 minutes inspecting you Holy shit we are living in a simulation 😱 Quote Link to post Share on other sites
Twinblade★ 4,061 Posted December 12, 2021 Share Posted December 12, 2021 Chain link fences are actually not that hard to model. You use Beziar Curves to create the cylindrical wires and then you just wrap them around a few times, before using arrays to 'clone' the pattern for the entire fence. However in this case it seems that someone went in and manipulated the mesh little by little to add the imperfections and make sure no part looked the same to the naked eye. Thats definitely not something that resources would be put into in a normal game. Quote Link to post Share on other sites
lostfool 682 Posted December 12, 2021 Share Posted December 12, 2021 2 hours ago, Twinblade said: Chain link fences are actually not that hard to model. You use Beziar Curves to create the cylindrical wires and then you just wrap them around a few times, before using arrays to 'clone' the pattern for the entire fence. However in this case it seems that someone went in and manipulated the mesh little by little to add the imperfections and make sure no part looked the same to the naked eye. Thats definitely not something that resources would be put into in a normal game. If it is not that hard why is it that no game ever had a chain link fense that was actual geometry? They are always some flat texture. Quote Link to post Share on other sites
Twinblade★ 4,061 Posted December 12, 2021 Share Posted December 12, 2021 1 hour ago, lostfool said: If it is not that hard why is it that no game ever had a chain link fense that was actual geometry? They are always some flat texture. There are plenty of games where the fences are geometry. I was just playing BF2042 and all the fences in it are destructible, and you can also shoot through them at enemies on the other side. The difference here is that because of UE5's nanite tech they can have more higher poly meshes with less of an impact on performance. Quote Link to post Share on other sites
Cooke 2,045 Posted December 12, 2021 Share Posted December 12, 2021 My nephew loves it. He wants to play GTA all the time it he's 5 lol. He just likes to steal cars and drive them around so this demo is perfect 😄 Quote Link to post Share on other sites
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