Vini 430 Posted December 11, 2021 Share Posted December 11, 2021 (edited) 9 minutes ago, Goukosan said: What's hard about implementing ray tracing? You literally just add the libraries and let the software do the work. The hard part is getting good enough hardware to run it. I'm not at all impressed by the implementation though. Edited December 11, 2021 by Vini Quote Link to post Share on other sites
Vini 430 Posted December 11, 2021 Share Posted December 11, 2021 This is a generation ahead of Spider-Man and if you disagree you're a delusional cow. Quote Link to post Share on other sites
Vini 430 Posted December 11, 2021 Share Posted December 11, 2021 These close up screenshots are amazing Quote Link to post Share on other sites
lostfool 680 Posted December 11, 2021 Share Posted December 11, 2021 19 hours ago, jehurey said: Yeah, it has the same odd things as with other Unreal 5 demos. The characters move a little stiff, the physics are a bit stiff and a little hollow. But its pretty amazing. The Spiderman games also have real-time reflections, and they have larger windows on buildings to allow those reflections to be easily seen. But this Matrix demo had real-time reflections on the automobiles that looked pretty damn close to what I see with Cyberpunk on my PC with everything cranked up. For the PS5 to handle that is pretty cool. And when you are high up in the air and look down to the streets, they do a great job of still keeping all the cars and most of the pedestrians in view. Those images look like genuine photos. Why do you always complain about everything? Nothing is good unless it's some Pokemon trash. Stfu Quote Link to post Share on other sites
-GD-X★ 7,814 Posted December 11, 2021 Share Posted December 11, 2021 3 hours ago, Vini said: This is a generation ahead of Spider-Man and if you disagree you're a delusional cow. It’s not even native 4K (it’s noticeable) and the reflections/NPCs are meh. The surface materials and scale are on another level, though. I’ll give you that. Quote Link to post Share on other sites
lostfool 680 Posted December 11, 2021 Share Posted December 11, 2021 1 hour ago, -GD-X said: It’s not even native 4K (it’s noticeable) and the reflections/NPCs are meh. The surface materials and scale are on another level, though. I’ll give you that. Resolution is overrated. Texture and material quality is more important. Quote Link to post Share on other sites
Twinblade★ 3,986 Posted December 11, 2021 Share Posted December 11, 2021 Reading about how they made this world, what impressed me the most was how they basically just used a single light source (the sun) and then every other light (like street lamps and vehicle headlights) were just emissive materials that basically gave off the illusion of casting a light when they're not actual lights. Anyone who has tinkered with UE4 knows that you usually have to place a lot of lights throughout a single scene in order to make everything look properly lighted with the right shadows and everything. But of course that also affects performance, so the way they 'cheated' to get the best visuals & performance was pretty interesting. Quote Link to post Share on other sites
Cooke 2,041 Posted December 11, 2021 Share Posted December 11, 2021 I just played it on S and even there it looks phenomenal Quote Link to post Share on other sites
-GD-X★ 7,814 Posted December 11, 2021 Share Posted December 11, 2021 41 minutes ago, lostfool said: Resolution is overrated. Texture and material quality is more important. But the lemmings are all about 4K Quote Link to post Share on other sites
-GD-X★ 7,814 Posted December 11, 2021 Share Posted December 11, 2021 27 minutes ago, Twinblade said: Reading about how they made this world, what impressed me the most was how they basically just used a single light source (the sun) and then every other light (like street lamps and vehicle headlights) were just emissive materials that basically gave off the illusion of casting a light when they're not actual lights. Anyone who has tinkered with UE4 knows that you usually have to place a lot of lights throughout a single scene in order to make everything look properly lighted with the right shadows and everything. But of course that also affects performance, so the way they 'cheated' to get the best visuals & performance was pretty interesting. Yeah, it was pretty obvious. Lots of baked shadows. Quote Link to post Share on other sites
Goukosan 2,283 Posted December 12, 2021 Share Posted December 12, 2021 11 hours ago, Vini said: What's hard about implementing ray tracing? You literally just add the libraries and let the software do the work. The hard part is getting good enough hardware to run it. I'm not at all impressed by the implementation though. Just that easy Quote Link to post Share on other sites
Vini 430 Posted December 12, 2021 Share Posted December 12, 2021 And just like that 60fps is dead for another generation it was fun while it lasted Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.