Mr. House 3,371 Posted November 12, 2013 Share Posted November 12, 2013 Hell, the Monster Hunter does combat way better than Dragon's Dogma. The feel of the characters and moves are way more tight, they have a certain momentum to them that feels just right. Sure, the combat itself is simple due to a limited movesets but at least the bosses have patterns and required a more strategic approach to take them down with some good, well timed blows. You can also play with actual human players instead of half wit AI companions. DD is a mess in comparison. I hate this game even more than the first time I played it now. They tried something ambitious and they failed at it. Quote Link to post Share on other sites
Sabo 449 Posted November 12, 2013 Share Posted November 12, 2013 Downplay harder, it's not obvious enough. I could go in-depth with all the things the combat does right but to be honest it'd be a waste of my time because you've obviously already wrote the game off and can't be told otherwise. The game is still very much an RPG, don't know why you're comparing it to an Action game but hey if that's what you have to compare it to in order to give your argument some weight then go right ahead. Don't mind me as I laugh at that though. Pawns are great by the way. You just have to know what to look for. Most players don't know how to set up a good Pawn build so there's a lot of terrible ones out there. Seeing as how you're referencing dumb AI companions I already know you must've had a group with the Guardian behavior on which is the worst behavior to assign your Pawn because it makes them useless. Quote Link to post Share on other sites
MNDWSH 2 Posted November 12, 2013 Share Posted November 12, 2013 I disagree with ramza and agree with sab right here. Dd is an action rpg with tight combat and some actual mechanical depth. depth. Leagues beyond most games of its type and on par with most gow clones. If you want flashy shallow combat play KoA. The game has flaws but you're not talking about them. Quote Link to post Share on other sites
Boss 70 Posted November 12, 2013 Share Posted November 12, 2013 looking forward to trying out Dragons Dogma. ps+ Quote Link to post Share on other sites
Mr. House 3,371 Posted November 12, 2013 Share Posted November 12, 2013 Downplay harder, it's not obvious enough. I could go in-depth with all the things the combat does right but to be honest it'd be a waste of my time because you've obviously already wrote the game off and can't be told otherwise. The game is still very much an RPG, don't know why you're comparing it to an Action game but hey if that's what you have to compare it to in order to give your argument some weight then go right ahead. Don't mind me as I laugh at that though. Pawns are great by the way. You just have to know what to look for. Most players don't know how to set up a good Pawn build so there's a lot of terrible ones out there. Seeing as how you're referencing dumb AI companions I already know you must've had a group with the Guardian behavior on which is the worst behavior to assign your Pawn because it makes them useless. You're the one who compared to an action game in the first place saying. ''DD straight up puts other RPGs combat to shame in comparison because it feels more in line with an Action game than an RPG." Lol downplay. It's calling having an opinion. It's too easy to say it's above other action RPGs, one of the shittiest sub genre of RPGs. What are we comparing it to here, Tales of series and Nier? Geez, no wonder you put the game on a pedestal with such a high standard to beat. I'll admit one thing though, I never got too far in DD. I reached the capital the first time I played it and I'm really early in Dark Arisen, which feels exactly the same as the original release so far though. Quote Link to post Share on other sites
MNDWSH 2 Posted November 12, 2013 Share Posted November 12, 2013 When did ramza start to piss and moan about everything? You dig these niche titles all year but have nothing but hate for higher profile games that have some flaws. I've noticed a correlation with you giving up on these games early yet having quite a bit to say about them. If you don't like the game stop playing, but don't try to review the game based on the surface experience. Quote Link to post Share on other sites
Twinblade★ 4,048 Posted November 12, 2013 Share Posted November 12, 2013 i remember being the only person to hate the combat when the demo came out. something about it just felt off. Quote Link to post Share on other sites
MNDWSH 2 Posted November 12, 2013 Share Posted November 12, 2013 The animations in the game are incredible. Quote Link to post Share on other sites
Mr. House 3,371 Posted November 12, 2013 Share Posted November 12, 2013 When did ramza start to piss and moan about everything? You dig these niche titles all year but have nothing but hate for higher profile games that have some flaws. I've noticed a correlation with you giving up on these games early yet having quite a bit to say about them. If you don't like the game stop playing, but don't try to review the game based on the surface experience. I haven't stopped playing it just yet. I didn't like the game when I played it at first, I was kind of expecting Dark Arisen to have some kind of improvement right off the gate but I didn't notice any, so here I am: 'pissing and moaning'. Quote Link to post Share on other sites
soup 105 Posted November 12, 2013 Share Posted November 12, 2013 Dragons Dogma plays it's strengths pretty early on, the combat doesn't really change all too much and the encounters just get painfully easy as you progress. No sense in mentioning anything else because it's all pretty shitty. Quote Link to post Share on other sites
Sabo 449 Posted November 12, 2013 Share Posted November 12, 2013 Hmm, combat changed a lot for me but then again I wasn't sticking with just one class for the whole game. Once I unlocked new vocations and unlocked the later skills in each vocations skill list the combat opened up a lot as I had a lot more options to play with. One thing I really loved about the game was how great the vocations all were, each vocation had their own unique feel and strengths. I never stuck with one vocation for too long and was always switching them up which in turn helped the combat stay fun and interesting. Quote Link to post Share on other sites
soup 105 Posted November 12, 2013 Share Posted November 12, 2013 What I meant, and should've said, is just that if he doesn't like it now there's no real point to stick with it. Quote Link to post Share on other sites
Sabo 449 Posted November 13, 2013 Share Posted November 13, 2013 He just reached the capital. That's barely 2 hours into the game. Who the hell judges an RPG after two hours? That's very premature considering RPGs generally take a few hours before they start opening up. Quote Link to post Share on other sites
His Majesty 3 Posted November 13, 2013 Share Posted November 13, 2013 I only played the demo but the combat is pretty nice. Quote Link to post Share on other sites
OperatOr 2 Posted November 13, 2013 Share Posted November 13, 2013 Bioshock Infinite: Burial at sea pt1 Quote Link to post Share on other sites
Twinblade★ 4,048 Posted November 13, 2013 Share Posted November 13, 2013 (edited) I thought i was sick of roguelikes but Desktop Dungeons does some neat stuff. It feels more like a puzzle game than your typical dungeon crawler. Theres also a bunch of persistence in the form of a simple city building element outside of the dungeons. You can build new structures using gold you find to unlock new races/classes and upgrades for those classes. Its the perfect "pick up and play for 10 minutes" type of game but unlike others of this type when you're done you actually feel like you accomplished something and made progress. I think roguelikes as a whole could learn a lot from this game. The Super Meat Boy composer did the soundtrack so thats also a plus. Edited November 13, 2013 by Twinblade Quote Link to post Share on other sites
soup 105 Posted November 13, 2013 Share Posted November 13, 2013 Started and beat Burial at Sea, some great sights to be seen but it all felt pretty nonsensical in the end. When the game shifts gears and starts to become more combat focused the world of Rapture felt empty, when enemies popped up it just didn't have that same vibe as the original Bioshock, they felt planted if that makes sense. Quote Link to post Share on other sites
Guest AGS-101 Posted November 13, 2013 Share Posted November 13, 2013 Started and beat Burial at Sea, some great sights to be seen but it all felt pretty nonsensical in the end. When the game shifts gears and starts to become more combat focused the world of Rapture felt empty, when enemies popped up it just didn't have that same vibe as the original Bioshock, they felt planted if that makes sense. So you're going back to the same Rapture as before? Any sights from the first game you revisit? Quote Link to post Share on other sites
soup 105 Posted November 13, 2013 Share Posted November 13, 2013 (edited) It's primarily new stuff with familiar faces and voices. Been so long since I played the original but I don't think you retread any old steps. It takes place before Raptures decline. Edited November 13, 2013 by -CM²- Quote Link to post Share on other sites
Guest AGS-101 Posted November 13, 2013 Share Posted November 13, 2013 That's cool. Making new portions of Rapture, all for a DLC episode. But is it long? Quote Link to post Share on other sites
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