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Everything posted by Playstation Tablet
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It's godly.
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More hints that the PS5 was delayed to be "reworked"
Playstation Tablet replied to Remij's topic in System Wars
2019 goal was delayed because of BC issues supposedly -
This is also kind of true. But still curiosity is killing me.
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NVM Third Party, delete thread.
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Cause that sure isn't a PS4 controller, and probably not a third party one.
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Damn look at that map.
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People want anything at this point. We literally don't know anything about the PS5 outside of some crappy wired article.
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Jason Schreier ✔ @jasonschreier No invites here! 22 04:43 - 27 Jan 2020
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For reference Sony sent invite January the 31st last time. Basically give it a week. If not invites. Then we're fucked.
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With zero leaks of anything, I think that's what will happen. We got a legit PS4 spec leak in mid 2012 in comparison with Orbis. Right now we have jackshit.
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Isn't the XBox reveal like almost in May or April? Sony might go all faggot mode on us and reveal AFTER. Thats what I'm expecting...
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The worst part about no PS5 announcement is we don't know what games will get a rerelease and what I can skip on PS4. It sucks horribly.
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Honestly our best bet is someone leaks stuff to DF like they did with the Pro.
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Given that I'm a nihilist 0/10. I expect this shit to drag out till the last minute. I've already accepted we probably will get nothing.
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Obviously people will be disappointed. Everyone is desperate for next gen news.
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Sony working on a new Horror IP for PS5?
Playstation Tablet replied to madmaltese★'s topic in System Wars
I honestly have a hard time imagining a third person silent hill in this day and age. Running around with guns like RE2 or 3 seems like overkill for such a franchise. How do you balance the horror and action? It's one hell of a task since SH also has a strong melee weapon component. -
Lol digital purchases.
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Billy KhanOptimizing DOOM Eternal@billykhan idTech7 has a new, extremely precise, GPU Light culling system which allows about 5x more lights to be processed by our unified pbr light and shading model. Light over-shading is massively reduced, slashing per pixel costs significantly and allowing more lavish lighting scenarios