Mr. House 3,371 Posted September 14, 2018 Author Share Posted September 14, 2018 5 minutes ago, kaz said: best action adventure game on any playstation console Not even a contest but what do you know? Quote Link to post Share on other sites
Truno2018 53 Posted September 14, 2018 Share Posted September 14, 2018 This game must, in fact, suck if David likes it. Quote Link to post Share on other sites
-GD-X★ 7,761 Posted September 14, 2018 Share Posted September 14, 2018 25 minutes ago, Truno2018 said: This game must, in fact, suck if David likes it. i'm casual af and even i loved it. Quote Link to post Share on other sites
Mr. House 3,371 Posted September 14, 2018 Author Share Posted September 14, 2018 32 minutes ago, Truno2018 said: This game must, in fact, suck if David likes it. Yeah, everything I ever liked is absolute garbage. Bayonetta 2 is the worst action game ever made. GoW is the worst game of the year. Bloodborne is the worst PS4 exclusive. Etc, etc. 1 Quote Link to post Share on other sites
Truno2018 53 Posted September 14, 2018 Share Posted September 14, 2018 1 minute ago, Ramza said: Yeah, everything I ever liked is absolute garbage. He finally admits it. Quote Link to post Share on other sites
Mr. House 3,371 Posted September 14, 2018 Author Share Posted September 14, 2018 Just now, Truno2018 said: He finally admits it. I have the worst taste ever. Quote Link to post Share on other sites
Casual 732 Posted September 14, 2018 Share Posted September 14, 2018 It's up there for me. BotW Bloodborne Witcher Probably just short of those for me. 1 Quote Link to post Share on other sites
Voidler 1,675 Posted September 14, 2018 Share Posted September 14, 2018 3 hours ago, McWickedSmawt85 said: Yeah, i'mma say no on the level design based solely on the sheer number of memorable locales in BotW, plus the fact that you can get to those locals from literally any direction due to the traversal mechanics. What memorable locales? There are a couple of towns but It’s most empty fields with the same repetitive hoardes of enemies. Being open world and increasing traversal mechanics does not make it have better level design just like MGS5havibg more traversal options in an open world doesn’t give it better level design than its predecessors Quote Link to post Share on other sites
McWicked 825 Posted September 14, 2018 Share Posted September 14, 2018 5 minutes ago, Voidler said: What memorable locales? There are a couple of towns but It’s most empty fields with the same repetitive hoardes of enemies. Being open world and increasing traversal mechanics does not make it have better level design just like MGS5havibg more traversal options in an open world doesn’t give it better level design than its predecessors Are...are you serious, or...? Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted September 14, 2018 Share Posted September 14, 2018 BOTW's story was embarassing. How did they manage to write a story worse than a Tales game, with less quality voice acting. How the fuck. Quote Link to post Share on other sites
Vini 430 Posted September 14, 2018 Share Posted September 14, 2018 I agree, this games an instant classic Quote Link to post Share on other sites
Voidler 1,675 Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, McWickedSmawt85 said: Are...are you serious, or...? I haven’t finished it but been playing it for that last two weeks, still waiting to see whats GOAT about it Quote Link to post Share on other sites
McWicked 825 Posted September 14, 2018 Share Posted September 14, 2018 2 minutes ago, Voidler said: I haven’t finished it but been playing it for that last two weeks, still waiting to see whats GOAT about it Some people just don't get it, mang. Ain't the end of the world. Quote Link to post Share on other sites
Voidler 1,675 Posted September 15, 2018 Share Posted September 15, 2018 1 hour ago, McWickedSmawt85 said: Some people just don't get it, mang. Ain't the end of the world. Get what though? It’s a well constructed open world definitely, but I’m getting to a point where it is feeling very samey Quote Link to post Share on other sites
Guest Posted September 15, 2018 Share Posted September 15, 2018 7 hours ago, Ramza said: So many ignorant worthless fucks on this forum. Goddamn. Nevermind the fact that everyone who played it think it's a masterpiece, we are all wrong and being fanboys I suppose. You guys are right of course, GoW is teh overrated PS excloosif! I'm going back to play Shadow of the Tomb Raider! Their casual asses just don't have PS4s lol. Quote Link to post Share on other sites
Mr. House 3,371 Posted September 15, 2018 Author Share Posted September 15, 2018 1 hour ago, Voidler said: Get what though? It’s a well constructed open world definitely, but I’m getting to a point where it is feeling very samey Have you played GoW? Which game would you say has better level design and world? Quote Link to post Share on other sites
Voidler 1,675 Posted September 15, 2018 Share Posted September 15, 2018 27 minutes ago, Ramza said: Have you played GoW? Which game would you say has better level design and world? I liked GOW more so far but they are attempting different things. If level design is split into small scale (eg Portal), middle size (eg Arkham Asylum) and large scale (eg GTA) then there are very different things that make it good. God of War does the small and middle size well while Zelda does the large scale very well Zelda has a huge open world that you can scale anything in. So if you see something of interest it’s probably five minutes away and you might ride, climb and fly over to it. God of War limits your movements and is smaller in scale. But it rewards that limitation by making you figure out how to do things within your capabilities - like a classic Zelda. Eg if I see something interesting on top of a cliff I might have to explore and find the secret entrance behind a river that gets me to it rather than just climbing up. It does this really well Both work by filling their worlds up with things of interest so there is always something you can set your sights to doing. I think God of War does this better because there is always something noteworthy in every nook and cranny of the environment, you’ll find yourself constantly looking - and I really liked the quick 30 second brain teaser puzzles you find across the world. Whereas Zelda can be a lot more barren and finding something interesting is about observing things miles away and getting towards it But thats my taste because I love that style of level design to begin with 1 Quote Link to post Share on other sites
Mr. House 3,371 Posted September 15, 2018 Author Share Posted September 15, 2018 9 minutes ago, Voidler said: I liked GOW more so far but they are attempting different things. If level design is split into small scale (eg Portal), middle size (eg Arkham Asylum) and large scale (eg GTA) then there are very different things that make it good. God of War does the small and middle size well while Zelda does the large scale very well Zelda has a huge open world that you can scale anything in. So if you see something of interest it’s probably five minutes away and you might ride, climb and fly over to it. God of War limits your movements and is smaller in scale. But it rewards that limitation by making you figure out how to do things within your capabilities - like a classic Zelda. Eg if I see something interesting on top of a cliff I might have to explore and find the secret entrance behind a river that gets me to it rather than just climbing up. It does this really well Both work by filling their worlds up with things of interest so there is always something you can set your sights to doing. I think God of War does this better because there is always something noteworthy in every nook and cranny of the environment, you’ll find yourself constantly looking - and I really liked the quick 30 second brain teaser puzzles you find across the world. Whereas Zelda can be a lot more barren and finding something interesting is about observing things miles away and getting towards it But thats my taste because I love that style of level design to begin with Yeah, that's pretty much what I thought in a nutshell. GoW is not open world. Definitely apple and orange comparison. But as default I will always prefer smaller scale with great puzzles/traversal mechanics over a huge open world where you can go 'everywhere'. That's not good level design to me. I found this kind of stuff impressive on a technical level back in 2003 while playing Morrowind, it doesn't impress me much anymore. Quote Link to post Share on other sites
Voidler 1,675 Posted September 15, 2018 Share Posted September 15, 2018 1 minute ago, Ramza said: Yeah, that's pretty much what I thought in a nutshell. GoW is not open world. Definitely apple and orange comparison. But as default I will always prefer smaller scale with great puzzles/traversal mechanics over a huge open world where you can go 'everywhere'. That's not good level design to me. I found this kind of stuff impressive on a technical level back in 2003 while playing Morrowind, it doesn't impress me much anymore. I agree. Zelda does a better job than most games though because the traversal meta is more interesting where is something like Far Cry is just “drive there kill the baddies” Quote Link to post Share on other sites
Voidler 1,675 Posted September 15, 2018 Share Posted September 15, 2018 God of War is also my favourite non-Rocket League game this gen too. It feels tailor made for my tastes Quote Link to post Share on other sites
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