Playstation Tablet 1,728 Posted February 17, 2019 Share Posted February 17, 2019 (edited) The technique has had some amazing results in hitting 2160p with noticeable and other high resolutions without affecting image quality in a significant impact compared to native. Horizon, God of War, Infamous (Ghosts of Tsushima), Death Stranding, Witcher 3,Spiderman, RE7, RE2 etc have had fantastic results on Pro. Then on the other hand we've had dogshit results with a few games most notably RDR2. Wonder if they can improve reconstruction techniques for next gen. Sadly DLSS seems to have had some horrible results outside of FFXV. Still think it's a great technique. Edited February 17, 2019 by Team 2019 Quote Link to post Share on other sites
kokujin 558 Posted February 17, 2019 Share Posted February 17, 2019 What's it do? Is it a part if the mod community or is this something done on retail? Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted February 17, 2019 Author Share Posted February 17, 2019 Just now, kokujin said: What's it do? Is it a part if the mod community or is this something done on retail? It's a reconstruction technique from lower resolutions to hit a higher resolution. Roughly speaking a 1440p native Pro game could be taken to 2160p, roughly twice the pixel density. Quote Link to post Share on other sites
kokujin 558 Posted February 17, 2019 Share Posted February 17, 2019 You didn't answer or read my whole post. Thanks. Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted February 17, 2019 Author Share Posted February 17, 2019 1 minute ago, kokujin said: You didn't answer or read my whole post. Thanks. It's a graphics technique used by many devs to hit higher resolutions. Mostly Sony devs, since the Pro system was designed around the technique. We see it on XBox as well, S reconstructing to 1080p,less common on X. 1 Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted February 17, 2019 Author Share Posted February 17, 2019 Horizon was the first game to kinda "master" the technique. 1 Quote Link to post Share on other sites
kokujin 558 Posted February 17, 2019 Share Posted February 17, 2019 Do you understand how it works? why wouldn't all devs or high budget franchise games use it? 2kp sounds nice. Quote Link to post Share on other sites
lynux3 2,102 Posted February 17, 2019 Share Posted February 17, 2019 I'm going with yay. When done right it looks fine. Quote Link to post Share on other sites
Playstation Tablet 1,728 Posted February 17, 2019 Author Share Posted February 17, 2019 (edited) 13 minutes ago, kokujin said: Do you understand how it works? why wouldn't all devs or high budget franchise games use it? 2kp sounds nice. Not all engines from what devs said can do it effectively, in both quality and performance. Can't Jerry rig it into everything. And some just don't care enough to bother since it's not a universal technique across all 3 systems. Pro has dedicated hardware that needs to be used to get it at a good performance. Edited February 17, 2019 by Team 2019 Quote Link to post Share on other sites
DynamiteCop 2,087 Posted February 17, 2019 Share Posted February 17, 2019 Nay, we shouldn't get in a trend of artificially rendering out scenes, native should be pushed as much as possible. The reality is the only system on the market that actually needs checkerboard rendering to reach stated acceptability is the PlayStation 4 Pro. There isn't some universal need for the tech to exist or be implemented everywhere. It has novel benefits but the reality is it's just filling a hole for a lack of proper hardware capability. Quote Link to post Share on other sites
Remij 4,683 Posted February 17, 2019 Share Posted February 17, 2019 Machine Learning is the future for image reconstruction. When you actually look at how technology is advancing, and HOW gpus are going to be made going forward, they are going to have cores for accelerating all these types of things. Tensor cores can accelerate inferencing.. which doesn't only imply "upres-ing" but that can also be used for inferencing game animations and frame interpolation. Yes, ML running on tensor cores or their AMD equivalent will be able to improve and simulate animations in games. The other thing I want to mention is that ML doesn't only have to be used for "reducing rendering workloads" but instead can and will be used to improve rendering and details, such as image quality, stability, and of course textures themselves. A developer could enhance textures and give the tensor cores the parameters to display extra detail only when those textures are seen at a distance where that detail would indeed be visible. Since the cores could already be trained to improve and make those textures more realistic, they could also improve the quality of the "less impressive" textures so that there would be less glaringly obvious low res textures in areas the developers don't put quite as much love into normally. And I know that DLSS is getting a bad rap right now because of some sub-par implementations, but I'd like to remind everyone (I know you guys all love to attack and hate anything which doesn't provide immediate results) that it's still early days... very early. There's huge potential here. Algorithms will get better, things will definitely improve.. and the best thing about DLSS is the temporal stability it can bring with it. It's early.. and detail retention will improve as will clarity and artifacts will improve. BF5 and Metro definitely have sub part DLSS implementation, but FF15 has proven it can work.. and of course it will get better. Nvidia and 4AGames and DICE have noted the issues and are working on improving them. DLSS in Metro is soft, but not as bad as BF5. I fully expect them to get both games improved to the point where it becomes better to use DLSS than not use it. I'm confident in saying this because both Metro and BF5 have seemingly had DLSS added rather hastily. Both games were not initially going to support the technology, just ray tracing. I think Nvidia was feeling the burn about only having one DLSS enabled game out there and so they rushed support for them. I will say that Nvidia definitely dropped the ball with DLSS. They should have had at least 5-10 games supporting it... right at launch. Devs didn't have the cards in hand until like a week or 2 before the announcement. That's pretty shitty considering all the new technologies they introduced with Turing. But this stuff isn't going away.. it's absolutely going to impact games in the future, and most notably, how games are developed. TL;DR Machine Learning is the future of everything. Quote Link to post Share on other sites
lostfool 680 Posted February 17, 2019 Share Posted February 17, 2019 6 hours ago, kokujin said: You didn't answer or read my whole post. Thanks. You just don't understand the answers you get to your questions. Maybe try not to be on drugs once in a while. 1 Quote Link to post Share on other sites
lostfool 680 Posted February 17, 2019 Share Posted February 17, 2019 5 hours ago, DynamiteCop! said: Nay, we shouldn't get in a trend of artificially rendering out scenes, native should be pushed as much as possible. The reality is the only system on the market that actually needs checkerboard rendering to reach stated acceptability is the PlayStation 4 Pro. There isn't some universal need for the tech to exist or be implemented everywhere. It has novel benefits but the reality is it's just filling a hole for a lack of proper hardware capability. Blah blah blah didn't read but I know your opinion is wrong. Quote Link to post Share on other sites
Remij 4,683 Posted February 17, 2019 Share Posted February 17, 2019 6 hours ago, DynamiteCop! said: Nay, we shouldn't get in a trend of artificially rendering out scenes, native should be pushed as much as possible. The reality is the only system on the market that actually needs checkerboard rendering to reach stated acceptability is the PlayStation 4 Pro. There isn't some universal need for the tech to exist or be implemented everywhere. It has novel benefits but the reality is it's just filling a hole for a lack of proper hardware capability. Dude... you realize that ALL forms of rendering are hacks which are implemented to help performance reach an acceptable level on all hardware, right? This technology will be integral for continuing to raise the bar in more meaningful ways. More efficiently rendering is NOT a "trend of artificially rendering scenes" it's being more efficient and weighing the tradeoffs to implement the best solution possible for the end users. Again, you seem to be treating checkerboard rendering as a technology which can't or won't improve... And I'd also like to add that most games these days, even running in native resolution... are using stochastic methods of rendering and sampling effects and lighting as well as anti-aliasing. Render smarter... not harder. Quote Link to post Share on other sites
-GD-X★ 7,748 Posted February 17, 2019 Share Posted February 17, 2019 I’m sure it will make an appearance, in some form. However, we’ll be seeing a lot of native 4K. Quote Link to post Share on other sites
Sergio Perez SP11 173 Posted February 18, 2019 Share Posted February 18, 2019 Hopefully we just get the choice next gen. 4K Native or Reconstructed 4K Locked Framerates vs Unlocked Freesync Quote Link to post Share on other sites
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