Remij 5,070 Posted May 14, 2019 Share Posted May 14, 2019 I haven't watched it all but within the first 30sec John already said it could be worse than the PS3/360 versions.. LOL -1080p docked 720p portable -huge fps drops at times -lots of input lag when compared to PS3 -loading screens are longer on Switch than PS3 -shadows appear slightly worse than PS3 -pop-in the same across versions -Probably the worst Switch game they've tested outside of Ark Survival Evolved -They say the engine really isn't suited to Switch, and outside of being completely rebuilt for it, there's not much they can do. Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 Impressive Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 incompetent dev team? Switch is more powerful than last gen consoles, theres no reason for an old game to run worse unless the developers were just clueless. Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 If you've played the Switch version of Saints Row: The Third - The Full Package since it was released last week, you might have noticed the open-world sandbox is a bit rough around the edges. To make the experience more enjoyable on Nintendo's hybrid device, Deep Silver is issuing its first patch for this version of the game later this week. Below are the various fixes and improvements you can expect, courtesy of the Deep Silver website: added auto-matchmaking feature added low resolution particle rendering and related performance update added credits sequence updates to icons & names fixed an issue where audio would desync after switching to the main menu and back subtitle fixes for female character customization fixed user confirmation pop-up to reconnect to Nintendo Switch Online after connection loss fixed auto matchmaking for public game play fixed DLC Russian & Japanese localization crash fix: forced termination may occur after selecting “End game” on the pose screen general iterative bugfixes and performance optimizations infinite loading screen fixed user confirmation popup to reconnect to Nintendo Switch Online after connection loss fixed International & Japanese subtitles and lip sync subtitle fixed (subtitles for female character) This patch will be ready for you to download to your Nintendo Switch from Thursday 16th May at 3AM CEST/ 4AM BST/ 9PM PST (15th May). Deep Silver also mentioned how any "unusual issues" could be reported to the technical support team. This covers the following: Input lag Default low sensitivity in controls Slider sensitivity in character creation Texture and graphic bugs Theres a patch releasing thursday. Might make it better? i dont give a fuck,. Link to post Share on other sites
Remij 5,070 Posted May 14, 2019 Author Share Posted May 14, 2019 Input lag was their biggest concern so even if they just fix that up it will be a big improvement. Link to post Share on other sites
-GD-X★ 8,389 Posted May 14, 2019 Share Posted May 14, 2019 eh. i can't say i'm surprised. Link to post Share on other sites
Teh_Diplomat 2,054 Posted May 14, 2019 Share Posted May 14, 2019 5 minutes ago, -GD- said: eh. i can't say i'm surprised. Plus I mean, you're not buying a switch to replay SR3, or because you missed out on it from last gen; Ninty consoles (especially after the GC days) were always about first party. Edit: That being said, TSHBO Link to post Share on other sites
Goukosan 2,460 Posted May 14, 2019 Share Posted May 14, 2019 Trash port Link to post Share on other sites
jehurey 3,318 Posted May 14, 2019 Share Posted May 14, 2019 We're talking about a developer that is more or less defunct, Volition, and Deep Silver is attempting to make a Switch port and not using a porting company to do it. Yeah, that doesn't surprise me. Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 17 minutes ago, Goukosan said: Trash port Seems par for the course. Link to post Share on other sites
-GD-X★ 8,389 Posted May 14, 2019 Share Posted May 14, 2019 it's basically the port nobody wanted. these games suck balls. Link to post Share on other sites
JonDnD 3,046 Posted May 14, 2019 Share Posted May 14, 2019 46 minutes ago, DynamiteCop! said: Impressive Nice! Link to post Share on other sites
JonDnD 3,046 Posted May 14, 2019 Share Posted May 14, 2019 33 minutes ago, Cookester15 said: incompetent dev team? Switch is more powerful than last gen consoles, theres no reason for an old game to run worse unless the developers were just clueless. Not in handheld mode . Docked ....maybe Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 Just now, JONBpc said: Not in handheld mode . Docked ....maybe Switch: 315 GFLOPS portable / 785 GFLOPS docked, 4GB DDR4 RAM (shared) Wii U: 352 GFLOPS, 2GB RAM (shared)Xbox 360: 240 GFLOPS, 512MB RAM (shared).PS3: 228.8 GFLOPS, 256MB System RAM, 256MB VRAM Link to post Share on other sites
-GD-X★ 8,389 Posted May 14, 2019 Share Posted May 14, 2019 Just now, Cookester15 said: Switch: 315 GFLOPS portable / 785 GFLOPS docked, 4GB DDR4 RAM (shared) Wii U: 352 GFLOPS, 2GB RAM (shared)Xbox 360: 240 GFLOPS, 512MB RAM (shared).PS3: 228.8 GFLOPS, 256MB System RAM, 256MB VRAM this is why i get annoyed by these half-assed ports. Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 Just now, -GD- said: this is why i get annoyed by these half-assed ports. Yeah if they are gonna do a port of an old game at least make it an enhanced port. Not a hack job. Link to post Share on other sites
JonDnD 3,046 Posted May 14, 2019 Share Posted May 14, 2019 2 minutes ago, Cookester15 said: Switch: 315 GFLOPS portable / 785 GFLOPS docked, 4GB DDR4 RAM (shared) Wii U: 352 GFLOPS, 2GB RAM (shared)Xbox 360: 240 GFLOPS, 512MB RAM (shared).PS3: 228.8 GFLOPS, 256MB System RAM, 256MB VRAM So basically the same as 360 . They have the nerve to sell this for 300 dollars lmao Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 Just now, JONBpc said: So basically the same as 360 . They have the nerve to sell this for 300 dollars lmao Well... if it weren't a handheld then yeah 300 is too much Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 3 minutes ago, Cookester15 said: Switch: 315 GFLOPS portable / 785 GFLOPS docked, 4GB DDR4 RAM (shared) Wii U: 352 GFLOPS, 2GB RAM (shared)Xbox 360: 240 GFLOPS, 512MB RAM (shared).PS3: 228.8 GFLOPS, 256MB System RAM, 256MB VRAM Switch is 157 GF undocked, 394 docked and Wii U was 176 under a completely different architecture... Link to post Share on other sites
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