Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 Just now, DynamiteCop! said: Switch is 157 GF undocked, 394 docked and Wii U was 176 under a completely different architecture... Then why does Bayo2 look and run better on switch undocked than it does on WiiU? Link to post Share on other sites
Remij 5,070 Posted May 14, 2019 Author Share Posted May 14, 2019 11 minutes ago, jehurey said: We're talking about a developer that is more or less defunct, Volition, and Deep Silver is attempting to make a Switch port and not using a porting company to do it. Yeah, that doesn't surprise me. It's obviously a case of a game that was ported with as little optimization as possible, with an engine tailored to vastly different hardware.. more than any real commentary on the Switch's capabilities. Built from the ground up SR3 on Switch would smash the PS3/360 versions. But still... it's another janky port Link to post Share on other sites
lynux3 2,489 Posted May 14, 2019 Share Posted May 14, 2019 Looks pretty good, For Switch™. Link to post Share on other sites
JonDnD 3,046 Posted May 14, 2019 Share Posted May 14, 2019 6 minutes ago, Cookester15 said: Well... if it weren't a handheld then yeah 300 is too much Yeah those 720p screens are so expensive Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 (edited) 5 minutes ago, Cookester15 said: Then why does Bayo2 look and run better on switch undocked than it does on WiiU? Because FLOPS alone are not the end all be all of system performance, and trying to compare them across radically different GPU architecture is pointless. Edited May 14, 2019 by DynamiteCop! Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 Just now, DynamiteCop! said: Because FLOPS alone are not the end all be all of system performance. But you are saying both WiiU and Switch have less FLOPS than 360? Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 Just now, Cookester15 said: But you are saying both WiiU and Switch have less FLOPS than 360? In handheld for Switch and the Wii U in general? Yes. Link to post Share on other sites
Teh_Diplomat 2,054 Posted May 14, 2019 Share Posted May 14, 2019 3 minutes ago, DynamiteCop! said: In handheld for Switch and the Wii U in general? Yes. Link to post Share on other sites
-GD-X★ 8,389 Posted May 14, 2019 Share Posted May 14, 2019 7 minutes ago, DynamiteCop! said: Switch is 157 GF undocked, 394 docked and Wii U was 176 under a completely different architecture... Link to post Share on other sites
Cooke 2,066 Posted May 14, 2019 Share Posted May 14, 2019 2 minutes ago, DynamiteCop! said: In handheld for Switch and the Wii U in general? Yes. But you're talking about FP32 right? Link to post Share on other sites
jehurey 3,318 Posted May 14, 2019 Share Posted May 14, 2019 6 minutes ago, DynamiteCop! said: In handheld for Switch and the Wii U in general? Yes. LOL no. We already know that an nVidia floating point operation utterly wipes its ass with AMD flop performance. The Switch in handheld mode is comfortably more powerful than an X360. Even you know this. Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 4 minutes ago, Cookester15 said: But you're talking about FP32 right? Yes, which is all any of these systems make use of and is practiced rendering in basically every game in existence. Link to post Share on other sites
JonDnD 3,046 Posted May 14, 2019 Share Posted May 14, 2019 Lower res than 360 and no AA in almost every game LOL Link to post Share on other sites
DynamiteCop 2,169 Posted May 14, 2019 Share Posted May 14, 2019 13 minutes ago, jehurey said: LOL no. We already know that an nVidia floating point operation utterly wipes its ass with AMD flop performance. The Switch in handheld mode is comfortably more powerful than an X360. Even you know this. Your brain on drugs ^ 24 minutes ago, DynamiteCop! said: Because FLOPS alone are not the end all be all of system performance, and trying to compare them across radically different GPU architecture is pointless. To add to this Maxwell mobile architecture =/= Maxwell desktop architecture. Link to post Share on other sites
jehurey 3,318 Posted May 15, 2019 Share Posted May 15, 2019 29 minutes ago, DynamiteCop! said: Your brain on drugs ^ To add to this Maxwell mobile architecture =/= Maxwell desktop architecture. Nope............you tried establishing your way out whenever people pointed to the obvious. Maxwell architecture performs the same per FLOP. Unless you want to show me Unreal Engine 4 running on X360.........because that's exactly what nVidia did on the Tegra X1. Switch Handheld mode is COMFORTABLY more powerful than the X360, its not up for debate. Link to post Share on other sites
DynamiteCop 2,169 Posted May 15, 2019 Share Posted May 15, 2019 1 minute ago, jehurey said: Nope............you tried establishing your way out whenever people pointed to the obvious. Maxwell architecture performs the same per FLOP. Unless you want to show me Unreal Engine 4 running on X360.........because that's exactly what nVidia did on the Tegra X1. Switch Handheld mode is COMFORTABLY more powerful than the X360, its not up for debate. Show me something, anything that states Maxwell mobile is architecturally in line with their desktop architecture. And it is up for debate, new feature sets which make modern rendering practices possible don't equate to said hardware being more capable in old. Link to post Share on other sites
jehurey 3,318 Posted May 15, 2019 Share Posted May 15, 2019 2 minutes ago, DynamiteCop! said: Show me something, anything that states Maxwell mobile is architecturally in line with their desktop architecture. And it is up for debate, new feature sets which make modern rendering practices possible don't equate to said hardware being more capable in old. Unreal Engine 4 running on Tegra X1 Thank you Its not up for debate. Thanks for playing. Link to post Share on other sites
DynamiteCop 2,169 Posted May 15, 2019 Share Posted May 15, 2019 Just now, jehurey said: Unreal Engine 4 running on Tegra X1 Thank you Its not up for debate. Thanks for playing. That's as a result of hardware feature sets you flippant moron, that has nothing to do with computational brute force. Link to post Share on other sites
jehurey 3,318 Posted May 15, 2019 Share Posted May 15, 2019 1 minute ago, DynamiteCop! said: That's as a result of hardware feature sets you flippant moron, that has nothing to do with computational brute force. Nope, it runs consistent with its FLOPS output compared to the large die nvidia GPUs. Link to post Share on other sites
DynamiteCop 2,169 Posted May 15, 2019 Share Posted May 15, 2019 Just now, jehurey said: Nope, it runs consistent with its FLOPS output compared to the large die nvidia GPUs. You have no idea what you're talking about, this is about as stupid and in line with your whole anisotropic filtering speel. Link to post Share on other sites
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