Remij 4,676 Posted August 1, 2019 Share Posted August 1, 2019 HALO INSIDER MCC FLIGHTING UPDATE Many people have been curious about flighting, what goes into it, why we focus on one key feature area at a time, and why we haven’t flighted Reach to Xbox One yet. The below section will go into detail around the reasoning behind our choices and why we have taken the path of flighting on PC first. Quote XBOX FLIGHTING STATUS As has been stated previously, making any game is hard, let alone where you’re dealing with 11 game engines and 7 complete games under the roof of one title sharing the same hardware resources. One key goal that has been a part of bringing Halo: Reach into MCC is that for Xbox One, the team has been attempting to bring UE4 online for new character customization options on Xbox. You can read more about the progression system in the May and June development updates. This however has proved to be quite challenging as MCC was already close to memory limits running on the original Xbox One consoles. Bringing the entire progression and customization system into MCC also requires memory to be used to run the additional UE4 engine. Currently, a lot of progress has been made in getting it up and running, but the title still is not within memory constraints to properly run on the Xbox One. In order to flight on Xbox One, we need to be within these limits, otherwise instability will be an issue. Until the team has an adequate solve for this unique issue, flighting on the Xbox One will continue to be delayed. That being said, the team is pushing hard on a solution as they want to flight the Xbox One build as soon as possible. Until then though flighting will continue to remain solely on the PC build. Quote NEXT PC FLIGHT’S FOCUS Firefight matchmaking is the team’s next core focus for flighting. The aptly dubbed “FireFlight” is still in development and the team is working through bugs as they prepare for its arrival. The flight after that one is currently planned to be focused on PvP matchmaking. We don’t have a date on when it will drop, but will share more info around it as we get closer. WHAT FEATURES WILL BE FLIGHTED? Flighting core game play elements is a key part of building MCC for PC and bringing Halo: Reach into MCC. After talking with the team, they came up with a core list of features that they are planning to flight. Campaign (Flight One) Firefight Matchmaking (Flight Two) PvP Matchmaking (Flight Three) These flights are milestones for the team, and we can’t wait for players to get in on the action when the flights are available! Stay tuned, as more news on the next FireFlight will be coming soon! Xbox Microsoft's focus is completely on PC at this point They were nice enough to provide us with a picture of the glorious PC version running in Super Ultrawide 32:9 aspect ratio.. I remember when Dynamite told me that Halo MCC would never come to PC because it was a 10 engines cobbled together barely functioning on Xbox as it was... now it's extra funny because the game is coming to PC.. and is the only version which can be flighted because it has the memory to handle the extra engine they're adding to the game Quote Link to post Share on other sites
102020393023445948594 2,223 Posted August 1, 2019 Share Posted August 1, 2019 Somebody put this piece of shit brand out of its misery. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted August 1, 2019 Share Posted August 1, 2019 (edited) Why not flight it on Xbox One X, kind of a weird decision but it's understandable. Also where is 11 engines coming from? Halo CE = 2 Halo 2 = 2 Halo 3 = 1 Halo 3 ODST = 1 Halo 4 = 1 Halo Reach = 1 Total = 8 Also what is the 7th game? Halo 5? Edited August 1, 2019 by DynamiteCop! Quote Link to post Share on other sites
102020393023445948594 2,223 Posted August 1, 2019 Share Posted August 1, 2019 29 minutes ago, DynamiteCop! said: Why not flight it on Xbox One X, kind of a weird decision but it's understandable. Also where is 11 engines coming from? Halo CE = 2 Halo 2 = 2 Halo 3 = 1 Halo 3 ODST = 1 Halo 4 = 1 Halo Reach = 1 Total = 8 Also what is the 7th game? Halo 5? who gives a shit don't waste another second of your time on this treacherous bullshit PC gaymer company. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted August 1, 2019 Share Posted August 1, 2019 (edited) 5 minutes ago, Bodycount N said: who gives a shit don't waste another second of your time on this treacherous bullshit PC gaymer company. Stop being so butthurt about two three things which are absolutely none of your concern. Edited August 1, 2019 by DynamiteCop! Quote Link to post Share on other sites
102020393023445948594 2,223 Posted August 1, 2019 Share Posted August 1, 2019 "the PC will have its own exclusives, and the xbox will have its own exclusives" Quote Link to post Share on other sites
dakur 460 Posted August 1, 2019 Share Posted August 1, 2019 Memory constraints? They forgot how to make good games? Quote Link to post Share on other sites
JonDnD 2,622 Posted August 1, 2019 Share Posted August 1, 2019 What is flighting Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted August 1, 2019 Share Posted August 1, 2019 Memory constraints of 360 era games, that have been sold at retail for 4 years straight. Quote Link to post Share on other sites
-GD-X★ 7,733 Posted August 1, 2019 Share Posted August 1, 2019 1 hour ago, JONBpc said: What is flighting Quote Link to post Share on other sites
jehurey 3,230 Posted August 1, 2019 Share Posted August 1, 2019 I like how Dynocrap wants to move the argument over to counting the number of game engines within the MCC. He's so desperate to change the subject............he thinks we're going to get caught up over questioning something the actual developer said. If they say they are dealing with 11 game engine..........why would we even bother to make an argument out of that? We can literally tell that Dynocrap is scrambling to talk about ANYTHING else. Quote Link to post Share on other sites
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