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Control PC: Ray Tracing's Killer App? Plus: Full Xbox One X vs PC Comparison! | Digital Foundry


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pictures look the same LMAO RTX flopped

lmfao did that motherfucker really point out the differences   

I got your benchmark, right here.  

Thats.....quite possibly the best graphical analysis video that Digital Foundry has ever made.

 

Absolutely genius to go through the history of recent modern graphical effects, one by one.

 

And boy does it absolutely dismiss the Xbox One X, and basically all console versions, really quickly at the end. The PC version is the one to get, and the game is designed for future, beefier graphics cards.

 

Very un-"low budget". They're basically calling it the most graphics feature-laden video game designed thus far.

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Just now, jehurey said:

Thats.....quite possibly the best graphical analysis video that Digital Foundry has ever made.

 

Absolutely genius to go through the history of recent modern graphical effects, one by one.

 

And boy does it absolutely dismiss the Xbox One X, and basically all console versions, really quickly at the end. The PC version is the one to get, and the game is designed for future, beefier graphics cards.

 

Very un-"low budget". They're basically calling it the most graphics feature-laden video game designed thus far.

it's the new crysis. 

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yeah no and i think it will still take a few years until we have a new game benchmark like crysis

Edited by kaz
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5 hours ago, jehurey said:

Thats.....quite possibly the best graphical analysis video that Digital Foundry has ever made.

 

Absolutely genius to go through the history of recent modern graphical effects, one by one.

 

And boy does it absolutely dismiss the Xbox One X, and basically all console versions, really quickly at the end. The PC version is the one to get, and the game is designed for future, beefier graphics cards.

 

Very un-"low budget". They're basically calling it the most graphics feature-laden video game designed thus far.

Yea, he does an amazingly good job here.  I really liked how he went through the different effects and explained how they have been added and improved upon over the years.  The shot he took really did a good job at showing just how all these effects added together can improve the visuals.  Like I've said before... it might seem like "oh a little darker here" and "more shiny there"... but when you start adding it all up, and when the quality goes even further.. people will look at raster only game and think 'how did we ever think this looked good/real?'

 

I do disagree with him though on the "ray traced debris" setting... it definitely does not add just a little extra to the scene.  Later in the game when shit really starts blowing, seeing all the debris in the reflections puts it on another level.  He's really really early in the game so he probably hasn't really gotten to good parts that really demonstrate it.  Nvidia posted a slide in their guide for the game and you can at least see what it does a lot better than what Alex did here...

 

 

RT off + max settings:

control-ray-traced-debris-001-off.jpg

 

RT on + max settings:

control-ray-traced-debris-001-on-all-rt-

 

 

It's a huge difference.

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26 minutes ago, roflpwnedz said:

weren't they saying how they purposely made certain parts like the window reflections look like crap without rtx?

No.  That's what idiots want to believe though.

 

There's nothing more crap than screen space effects.  You guys have been conditioned to think that shit look normal or good enough... because it needed to be for so long now. 

 

But not anymore.

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50 minutes ago, Remij_ said:

No.  That's what idiots want to believe though.

 

There's nothing more crap than screen space effects.  You guys have been conditioned to think that shit look normal or good enough... because it needed to be for so long now. 

 

But not anymore.

I still maintain that it's not worth its rendering cost yet, nor is it even remotely worth the hardware cost. It's neat, it has a place in the future but for right now it's a shit show marketing nightmare. 

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9 hours ago, Remij_ said:

Yea, he does an amazingly good job here.  I really liked how he went through the different effects and explained how they have been added and improved upon over the years.  The shot he took really did a good job at showing just how all these effects added together can improve the visuals.  Like I've said before... it might seem like "oh a little darker here" and "more shiny there"... but when you start adding it all up, and when the quality goes even further.. people will look at raster only game and think 'how did we ever think this looked good/real?'

 

I do disagree with him though on the "ray traced debris" setting... it definitely does not add just a little extra to the scene.  Later in the game when shit really starts blowing, seeing all the debris in the reflections puts it on another level.  He's really really early in the game so he probably hasn't really gotten to good parts that really demonstrate it.  Nvidia posted a slide in their guide for the game and you can at least see what it does a lot better than what Alex did here...

 

 

RT off + max settings:

control-ray-traced-debris-001-off.jpg&ke

 

RT on + max settings:

control-ray-traced-debris-001-on-all-rt-

 

 

It's a huge difference.

"It's a HUUUUGE!!11"

 

Looks the same as fuck. :mj: 

Edited by lynux3
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3 minutes ago, lynux3 said:

"It's a HUUUUGE!!11"

 

Looks the same as fuck. :mj: 

This is like the start of this gen with Forza, they played up the details of the car which mind you are in fact there but it's so nuanced and abstracted during gameplay that you never really notice it. It's screenshot fodder. 

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