Remij 4,734 Posted March 6, 2020 Share Posted March 6, 2020 I stole this from ResetERA, but anyway... SPOILERS.. and I'm going to enlarge and bold the first point, because some might like it... and others might not, and I wonder what people will think about it. Spoiler -It is confirmed Nemesis is the first monster in Resident Evil history to break the "Safe Room" rule. If he's chasing you, he can break into safe rooms. -The devs kinda' used Mr. X as a way to gather some feedback on Nemesis, though their goal all along was to make Nemesis a more terrifying and tense foe than Mr. X in nearly every way. -There's some unexpected environmental pauses to be had in RE3... Like the classic red explosive barrel. Do you use it immediately on some zombies right now, or save it for later to be able to use it as a mighty blow against Nemesis? -Nemesis the first time you drop him after a major story moment can drop rare items for you to pick up from wherever you down him at. -The dodge mechanic has some context-sensitive actions Jill can do if you pull off a perfect dodge against specific types of attacks. One example is Jill does a unique animation if you perfect dodge one of Nemesis' tentacles. -There are certain areas the game is kinder and will give excuse why Nemmy can't follow and give you a breather, but one of the main goals of the remake was to make him a rather consistent threat. Not always chasing you but the possibility he could chase you there stays true. -They've designed Nemesis AI with actually not being relentless, if he's always chasing you that'd get tiring fast. His AI works to dynamically sorta' direction his moves, and give the player breathing room as well. -Capcom have worked a lot on AI for this title in general, talking about making monsters react more to the environment and situations, and how they can work together, separately, etc. They even talk about how they've made the zombies behave differently whether they're alone or if there's several zombies around and they're in a group. -Grave Digger is confirmed to be in the game. Hints there's some Tremors-inspired sequences with it, and you can shoot and toss grenades down its throat. -Spiders are confirmed to be in the game! They have a tendency to scuttle all over the place, sometimes towards or away from you, or drop on you from the ceiling. (Also confirm Drain Deimos and Spiders are separate enemies in RE3 and behave differently.) -Hunter Beta's are confirmed to be in the game as well. -Say Raccoon City is a LOT bigger than it's been previously. They designed a lot of the city, it's not open world but they designed it so you can explore quite a few streets and even stores and buildings of the town, and have multiple paths through the city to take. -Jill can unlock more pathways in the Subway System to new parts of the city as a form of fast travel. As you get further in the city, the Subway becomes kinda' your hub to connect all the different parts of town. -There's a lot more side stuff you can do than RE2 or the original game, often times there's optional back-tracking the game gives you... You have a code to unlock a weapon tack in another part of town now, but do you want to trek through the city and risk facing enemies you left, or worse, Nemesis showing up while you do so? There's a lot of optional distractions, route planning and risk and reward going on here. -Carlos is playable and has more playable sequences, but he doesn't have his own campaign. He also may show up as you go through the city as he's around looking for survivors as well. They put a lot of focus on making Carlos rough around the edges, but reliable and likable. -Small thing, but they confirm in the sewers if you walk through grime or under a running pipe, the grime does stick to you for a bit before dissipating. Look how far video games have come! -Sound design has been a big focus, fully supports surround sound systems and did a lot to make everything "sound" right with a city going into chaos. -There's a slight hint that there may be a couple new monsters in RE3 that weren't in the original, but you'll have to wait to see. -The team focused on having one consistent story rather than different ways events can go down. That said, they did a lot to make the story have more depth and stand-out. They say the story fleshes out Jill, Nemesis, and the UBSC a lot more than the original did. This is a classic story of Jill vs Nemesis, and both of them have history and reason to be struggling against one another that'll be more fully explored. Hint we'll dive a lot more into Jill's character, and Nemesis as a monster. They hope people will be really satisfied with what they've done and added to the story. -Being asked of returning locations or stuff from RE2, it's answered that you may notice "a few things" when you go through the game. Hint also as this game takes place a day before and a day after RE2, you may also see some before and after things. -The team hopes Resident Evil fans will be impressed with their reimagined Raccoon City. It's an iconic location for the series and they really wanted to get it right, and crammed a ton of attention to detail into the city they hope fans will appreciate. OXM say what they've played so far is "extraordinary", and if the rest of the game can keep up the quality of the 2-3 hours they played, it's going to become a classic Resident Evil game. Bring it on Quote Link to post Share on other sites
Ike★ 2,925 Posted March 6, 2020 Share Posted March 6, 2020 Sounds amazing. This was my favorite of the classic titles so I'm so excited to try it out. Quote Link to post Share on other sites
bhytre 2,753 Posted March 6, 2020 Share Posted March 6, 2020 That Sounds Heavenly Butcher's Ready Quote Link to post Share on other sites
-GD-X★ 7,855 Posted March 6, 2020 Share Posted March 6, 2020 eh, i get the appeal. however, i don't care for the idea. it's probably because i've become so casual. Quote Link to post Share on other sites
Playstation Tablet 1,754 Posted March 6, 2020 Share Posted March 6, 2020 Nemesis honestly seems like too much of a pain in the ass and will kill the enjoyment for me at least. Quote Link to post Share on other sites
Sabo 448 Posted March 6, 2020 Share Posted March 6, 2020 (edited) Nah, sounds like they found the right balance with Nemesis. Although the "special thing" sounds a little overboard depending on how often he'll do it. If he only does it when he's in pursuit, that's fine. But if he does it randomly even when he shouldn't know where you are then that's bullshit. Probably the former though. Edited March 6, 2020 by Sabo 1 Quote Link to post Share on other sites
-GD-X★ 7,855 Posted March 6, 2020 Share Posted March 6, 2020 4 minutes ago, Sabo said: Nah, sounds like they found the right balance with Nemesis. Although the "special thing" sounds a little overboard depending on how often he'll do it. If he only does it when he's in pursuit, that's fine. But if he does it randomly even when he shouldn't know where you are then that's bullshit. Probably the former though. ohhhh after re-reading the quote, the former sounds about right. i was worried it was the latter of the two. Quote Link to post Share on other sites
-GD-X★ 7,855 Posted March 6, 2020 Share Posted March 6, 2020 i will stay play this on easy (very easy, if available ) Quote Link to post Share on other sites
bhytre 2,753 Posted March 6, 2020 Share Posted March 6, 2020 2 minutes ago, -GD- said: i will stay play this on easy (very easy, if available ) It's always more fun with a little challenge though Easy mode should be BANNED Quote Link to post Share on other sites
-GD-X★ 7,855 Posted March 6, 2020 Share Posted March 6, 2020 56 minutes ago, bhytre said: It's always more fun with a little challenge though Easy mode should be BANNED nah. i want to beat it and sell it back. Quote Link to post Share on other sites
JonDnD 2,709 Posted March 6, 2020 Share Posted March 6, 2020 1 hour ago, bhytre said: That Sounds Heavenly Butcher's Ready The sheep have been OWNED ! Bu bu we get random old weaboo port guyz Quote Link to post Share on other sites
kaz 2,445 Posted March 6, 2020 Share Posted March 6, 2020 (edited) 55 minutes ago, bhytre said: It's always more fun with a little challenge though Easy mode should be BANNED easy and normal almost blend in together nowadays anyway lol. I used to play most games on hard but I learned "normal" makes more sense for most games, since the balancing in hard modes is lazy a lot of times. the only games i play on hard now are rpgs. real skill is measured in mp Edited March 6, 2020 by kaz Quote Link to post Share on other sites
JonDnD 2,709 Posted March 6, 2020 Share Posted March 6, 2020 I will also play this on the easiest mode 1 Quote Link to post Share on other sites
-GD-X★ 7,855 Posted March 6, 2020 Share Posted March 6, 2020 21 minutes ago, JONBpc said: I will also play this on the easiest mode easy mode warriors ftw Quote Link to post Share on other sites
MalaXmaS 651 Posted March 6, 2020 Share Posted March 6, 2020 Don't give a fuck about Resident Evil. Never have. Never will. 1 Quote Link to post Share on other sites
kaz 2,445 Posted March 6, 2020 Share Posted March 6, 2020 23 minutes ago, MalaXmaS said: Don't give a fuck about Resident Evil. Never have. Never will. bruh.... Quote Link to post Share on other sites
Playstation Tablet 1,754 Posted March 6, 2020 Share Posted March 6, 2020 So RE8 next year with PSVR2. Then next gen only RE4 remake. Franchise is on fire after RE ORC, RE5/6 Quote Link to post Share on other sites
Ike★ 2,925 Posted March 6, 2020 Share Posted March 6, 2020 35 minutes ago, MalaXmaS said: Don't give a fuck about Resident Evil. Never have. Never will. That's pretty easy when you're a lemming. You only got the shit games 5 and 6 starting on Xbox 360 and didn't get a decent RE game until they ported old games. Quote Link to post Share on other sites
JonDnD 2,709 Posted March 6, 2020 Share Posted March 6, 2020 2 minutes ago, Ike said: That's pretty easy when you're a lemming. You only got the shit games 5 and 6 starting on Xbox 360 and didn't get a decent RE game until they ported old games. Red username name telling green usernames they didnt get the old re games in a thread about a new re game they dont get LOL Quote Link to post Share on other sites
Remij 4,734 Posted March 6, 2020 Author Share Posted March 6, 2020 (edited) Ah, so apparently Capcom confirmed there ARE in fact safe rooms. OXM were mistaken because some rooms have typewriters but aren't actually "safe rooms" which have the classic music. So Nemesis still can't enter the rooms which play the music. Kinda sucks for me personally... but maybe they'll consider adding that to the harder modes? Would be cool. Edited March 6, 2020 by Remij_ Quote Link to post Share on other sites
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