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DF] Skyrim Anniversary Edition: PS5 vs Xbox Series X/S Upgrades Tested


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- Biggest improvement is load times. Native PS5 app: 2.65 seconds, 15 seconds on PS4 app via BC.
- PS5: 2.65 Seconds, Series X: 4.2, Series S: 4.5 seconds

- Series S gains a resolution boost to dynamic 1440p, an upgrade over the original 1080p codebase.
- Scales only Horizontally. 17xxp to 2560 x 1440p.

- Series X: Dynamic 4K. Lowest noted 2560x2160 in taxing moments with GPU sapping effects.
- Previously with 60 FPS mod/boost ran with fixed 4K.
- You may see moments now where it may run softer but hard pressed to spot in practice.

- PS5 runs with fixed 4K same as before. Not much different in scaling now vs previously with FPS mods.
- Dreaded 400% zoom can show difference in clarity between PS5 and SX in some places where SX scales dynamically vs PS5´s static 4K.

- PS5´s native 4K can cause drops to high 40s / low 50s in stress areas (dragon fights) same as before
- Outside of these areas, it runs with barely any drops.
- Anniversary update also effects PS4 version of the app, you get 60 FPS without needing mods there too.
- No haptic feedback or adaptive trigger updates unfortunately.

- Series consoles get a more obvious improvement FPS upgrade over boost/mods.
- Series X Example of dragon appearance drops to 40 FPS before now only has a quck few frame drop to mid 50s.
- Much like PS5, no issues/drops outside of stress areas.

- Series S has same ballpark performance in stress areas as before

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17 minutes ago, Team 2019 said:

 

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- Biggest improvement is load times. Native PS5 app: 2.65 seconds, 15 seconds on PS4 app via BC.
- PS5: 2.65 Seconds, Series X: 4.2, Series S: 4.5 seconds

- Series S gains a resolution boost to dynamic 1440p, an upgrade over the original 1080p codebase.
- Scales only Horizontally. 17xxp to 2560 x 1440p.

- Series X: Dynamic 4K. Lowest noted 2560x2160 in taxing moments with GPU sapping effects.
- Previously with 60 FPS mod/boost ran with fixed 4K.
- You may see moments now where it may run softer but hard pressed to spot in practice.

- PS5 runs with fixed 4K same as before. Not much different in scaling now vs previously with FPS mods.
- Dreaded 400% zoom can show difference in clarity between PS5 and SX in some places where SX scales dynamically vs PS5´s static 4K.

- PS5´s native 4K can cause drops to high 40s / low 50s in stress areas (dragon fights) same as before
- Outside of these areas, it runs with barely any drops.
- Anniversary update also effects PS4 version of the app, you get 60 FPS without needing mods there too.
- No haptic feedback or adaptive trigger updates unfortunately.

- Series consoles get a more obvious improvement FPS upgrade over boost/mods.
- Series X Example of dragon appearance drops to 40 FPS before now only has a quck few frame drop to mid 50s.
- Much like PS5, no issues/drops outside of stress areas.

- Series S has same ballpark performance in stress areas as before

Why is your font so dark?  It's not legible

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2 minutes ago, MalaXmaS said:

Like Capcom, rehashing RE4 since 2005.

Doesn't change the fact that Bethesda sucks and keeps rehashing shit.  At keas RE4 is God Tier excellence.

Edited by lostfool
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We need to discuss whether or not the Xbox should be classed as a next-gen console.

 

The Series S absolutely not it's 100% in the same gen as XBX and PS4. With mounting evidence I'm starting to think that the Series X is a bit like a 32X to that gen, like it's enhanced but it's still the same gen ya know?

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